Written a lua threadpool

时间:2022-06-01 17:49:42

工作原理

由于lua只能单线程运行,该lib要求所有lua代码在单线程,而多线程部分只能为c代码

具体用法上要求多线程部分必须用c实现

相关模块

线程池

异步函数实现框架

Now only a sleep function is provided

Usage:

function test2_threadpool()
local tp = Dll.MyTHdPool()
local n =
local function f()
n = n+
print('f ' .. n)
if(n==) then return end
tp:sleep1(, f)
end f()
tp:join()
end

C codes:

#include "stdafx.h"
#include <luabind.hpp>
#include <vector>
#include <queue>
#include <boost/thread.hpp> using namespace luabind; #include "stdafx.h" #include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/thread/thread.hpp> #include <deque> class ThreadPool
{
boost::asio::io_service ioService;
boost::thread_group threadpool;
boost::asio::io_service::work work;
public:
ThreadPool() :work(ioService)
{
/*
* This will start the ioService processing loop. All tasks
* assigned with ioService.post() will start executing.
*/
//boost::asio::io_service::work work(ioService); /*
* This will add threads to the thread pool. (You could just put it in a for loop)
*/
threadpool.create_thread(
boost::bind(&boost::asio::io_service::run, &ioService)
);
threadpool.create_thread(
boost::bind(&boost::asio::io_service::run, &ioService)
); }
~ThreadPool()
{ } void post(boost::function<void()> f)
{
ioService.post(f);
} void join()
{
threadpool.join_all();
}
private: }; namespace bamthread
{
typedef std::unique_ptr<boost::asio::io_service::work> asio_worker; struct ThreadPool {
ThreadPool(size_t threads) :service(), working(new asio_worker::element_type(service)) {
while (threads--)
{
auto worker = boost::bind(&boost::asio::io_service::run, &(this->service));
g.add_thread(new boost::thread(worker));
}
} template<class F>
void post(F f){
service.post(f);
} ~ThreadPool() {
working.reset(); //allow run() to exit
g.join_all();
service.stop();
} private:
boost::asio::io_service service; //< the io_service we are wrapping
asio_worker working;
boost::thread_group g; //< need to keep track of threads so we can join them
};
} void my_task()
{
Sleep();
printf("mytask");
} void test1()
{
bamthread::ThreadPool tp();
tp.post(boost::bind(my_task));
//tp.join();
} void test()
{
/*
* Create an asio::io_service and a thread_group (through pool in essence)
*/
boost::asio::io_service ioService;
boost::thread_group threadpool; /*
* This will start the ioService processing loop. All tasks
* assigned with ioService.post() will start executing.
*/
boost::asio::io_service::work work(ioService); /*
* This will add threads to the thread pool. (You could just put it in a for loop)
*/
threadpool.create_thread(
boost::bind(&boost::asio::io_service::run, &ioService)
);
threadpool.create_thread(
boost::bind(&boost::asio::io_service::run, &ioService)
); /*
* This will assign tasks to the thread pool.
* More about boost::bind: "http://www.boost.org/doc/libs/1_54_0/libs/bind/bind.html#with_functions"
*/
ioService.post(boost::bind(my_task)); /*
* This will stop the ioService processing loop. Any tasks
* you add behind this point will not execute.
*/
ioService.stop(); /*
* Will wait till all the threads in the thread pool are finished with
* their assigned tasks and 'join' them. Just assume the threads inside
* the threadpool will be destroyed by this method.
*/
threadpool.join_all();
} template <typename T>
class queue
{
private:
boost::mutex d_mutex;
boost::condition_variable d_condition;
std::deque<T> d_queue;
public:
void push(T const& value) {
{
boost::unique_lock<boost::mutex> lock(this->d_mutex);
d_queue.push_front(value);
}
this->d_condition.notify_one();
}
T pop() {
boost::unique_lock<boost::mutex> lock(this->d_mutex);
this->d_condition.wait(lock, [=]{ return !this->d_queue.empty(); });
T rc(std::move(this->d_queue.back()));
this->d_queue.pop_back();
return rc;
}
}; class MyTHdPool
{
bamthread::ThreadPool tp; boost::mutex m;
std::map<int, boost::function<void()> > f2s; // key: taskid, value: post processing //boost::thread t_; queue<int> q_;
int taskid_; public:
MyTHdPool() :tp(), taskid_(){} ~MyTHdPool(){
join();
} void Call(boost::function<void()> f1, boost::function<void()> f2)
{
int taskid = taskid_++; printf("begin call task %d\n", taskid); boost::function<void()> f = [=]() mutable {
f1(); q_.push(taskid);
printf("done task %d\n", taskid);
}; {
boost::lock_guard<boost::mutex> lock(m);
f2s[taskid] = (f2);
} tp.post(f);
printf("end post task %d\n", taskid);
} void join()
{
while (true)
{
boost::function<void()> f2;
int taskid = ;
{
{
boost::lock_guard<boost::mutex> lock(m);
if (f2s.empty())
return;
} printf("start pop a task from queue\n");
int taskid = q_.pop();
printf("got a task %d from queue\n", taskid); {
boost::lock_guard<boost::mutex> lock(m);
auto it = f2s.find(taskid);
assert(it != f2s.end());
f2 = it->second;
f2s.erase(it);
}
} printf("exec task post ftn %d\n", taskid);
f2();
}
} void sleep1(double n, object f2)
{
Call([n](){Sleep(n * ); }, [f2, this]() mutable {
f2();
});
} void sleep2(double n)
{
Call([n](){Sleep(n * ); }, [](){});
}
private: }; void callback(object o)
{
printf("before callback\n");
o();
printf("after callback\n");
} int luaopen_Dll(lua_State* L)
{ luaL_openlibs(L);
open(L); // define a module in _G["t"]
module(L, "Dll")[ class_<MyTHdPool>("MyTHdPool")
.def(constructor<>())
.def("sleep1", &MyTHdPool::sleep1)
.def("sleep2", &MyTHdPool::sleep2)
.def("join", &MyTHdPool::join), def("test1", &test1), def("callback", &callback)
]; // push _G["t"] to stack
lua_getglobal(L, "Dll"); // set _G["t"]=nil
lua_pushnil(L);
lua_setglobal(L, "Dll"); return ;
}