<泛> STL - vector 模拟实现

时间:2023-12-30 21:23:32

今天为大家带来一个模拟STL-vector的模板实现代码。

首先看一下测试结果,之后再为大家呈现设计

测试效果

测试代码

#include<iostream>
#include<vector>
#include"myVector.h"
using namespace std; int main(int argc, char* argv[])
{
vector<int>v;
vector<int>::iterator it, it2, it3;
myVector<int>V;
myVector<int>::myIterator It, It2, It3; //push_back 测试
for (int i = ; i < ; ++i)
v.push_back(i), V.push_back(i);
cout << endl << "push_back 模拟测试,以及对C++11的《基于范围的for循环》进行兼容,效果如下:" << endl << endl;
cout << "STL: ";
for (auto i : v)cout << i << " ";
cout << endl << endl;
cout << "my: ";
for (auto i : V)cout << i << " ";
cout << endl << endl;
cout << "*--------------------------------------------------------------------------------------------*" << endl << endl; cout << "容器的容量增长规律检测,效果如下:" << endl << endl;
cout << "STL: 当前最大容量为 " << v.capacity() << endl << endl;
cout << "my: 当前最大容量为 " << V.capacity() << endl << endl;
cout << "*-----------------------------------------------------------------------------------------------*" << endl << endl; //erase 测试 迭代器 + 测试 begin() end()函数测试
cout << "erase 测试、迭代器的运算测试,以及begin()、end()函数测试,效果如下" << endl << endl;
it = v.erase(v.begin() + , v.begin() + );
cout << "STL: 删除区间【2,5):";
for (auto i : v)cout << i << " ";
cout << endl << endl;
cout << "当前迭代器位置:" << it - v.begin() << endl << endl;
It = V.erase(V.begin() + , V.begin() + );
cout << "my: 删除区间【2,5):";
for (auto i : V)cout << i << " ";
cout << endl << endl;
cout << "当前迭代器位置:" << It - V.begin() << endl << endl; it = v.erase(v.begin() + );
cout << "STL: 单点删除【5】 :";
for (auto i : v)cout << i << " ";
cout << endl << endl;
cout << "当前迭代器位置:" << it - v.begin() << endl << endl;
It = V.erase(V.begin() + );
cout << "my: 单点删除【5】:";
for (auto i : V)cout << i << " ";
cout << endl << endl;
cout << "当前迭代器位置:" << It - V.begin() << endl << endl;
cout << "*-----------------------------------------------------------------------------------------------*" << endl << endl; //insert测试
it = v.insert(v.begin() + , v.end() - , v.end());
cout << "STL: 区间插入:【1】处插入【" << v.end() - - v.begin() << "," << v.end() - v.begin() << "):,效果如下:" << endl << endl;
for (auto i : v)cout << i << " ";
cout << endl << endl;
cout << "当前迭代器位置:" << it - v.begin() << endl << endl;
It = V.insert(V.begin() + , V.end() - , V.end());
cout << "my: 区间插入:【1】处插入【" << V.end() - - V.begin() << "," << V.end() - V.begin() << "):,效果如下:" << endl << endl;
for (auto i : V)cout << i << " ";
cout << endl << endl;
cout << "当前迭代器位置:" << It - V.begin() << endl << endl; it = v.insert(v.begin() + , );
cout << "STL: 单点插入:【4】处插入100,效果如下:" << endl << endl;
for (auto i : v)cout << i << " ";
cout << endl << endl;
cout << "当前迭代器位置:" << it - v.begin() << endl << endl;
It = V.insert(V.begin() + , );
cout<<"my: 单点插入:【4】处插入100,效果如下:" << endl << endl;
for (auto i : V)cout << i << " ";
cout << endl << endl;
cout << "当前迭代器位置:" << It - V.begin() << endl << endl; it = v.insert(v.begin() + , , );
cout << "STL: 单点插入:【3】处插入5个99,效果如下:" << endl << endl;
for (auto i : v)cout << i << " ";
cout << endl << endl;
cout << "当前迭代器位置:" << it - v.begin() << endl << endl;
It = V.insert(V.begin() + , , );
cout << "my: 单点插入:【3】处插入5个99,效果如下:" << endl << endl;
for (auto i : V)cout << i << " ";
cout << endl << endl;
cout << "当前迭代器位置:" << It - V.begin() << endl << endl;
cout << "*-----------------------------------------------------------------------------------------------*" << endl << endl; //assign 测试
cout << "assign 测试,效果如下:" << endl << endl;
cout << "STL: assign区间参数重载,用原来的vector区间设置新的vector,效果如下:" << endl << endl;
vector<int> v_;
v_.assign(v.begin() + , v.begin() + );
cout << "新容器v_,用原来的【2,8)设置容器元素内容: ";
for (auto i : v)cout << i << " ";
cout << endl << endl;
myVector<int> V_;
V_.assign(V.begin() + , V.begin() + );
cout << "my: assign区间参数重载,用原来的vector区间设置新的vector,效果如下:" << endl << endl;
cout << "新容器V_,用原来的【2,8)设置容器元素内容: ";
for (auto i : V)cout << i << " ";
cout << endl << endl;
cout << "STL: assign另一个重载,将原测试容器内容设置为5个10,效果如下:" << endl << endl;
v.assign(, );
for (auto i : v)cout << i << " ";
cout << endl << endl;
cout << "my: assign另一个重载,将原测试容器内容设置为5个10,效果如下:" << endl << endl;
V.assign(, );
for (auto i : V)cout << i << " ";
cout << endl << endl;
cout << "*-----------------------------------------------------------------------------------------------*" << endl << endl; //pop 测试
cout << "STL: 弹出最后两个元素,然后push一个88,效果如下:" << endl << endl;
v.pop_back(), v.pop_back(), v.push_back();
for (auto i : v)cout << i << " ";
cout << endl << endl;
cout << "front()求取容器的第一个元素为:" << v.front() << endl << endl;
cout << "back()求取容器的最后一个元素为:" << v.back() << endl << endl;
cout << "my: 弹出最后两个元素,然后插入push一个88,效果如下:" << endl << endl;
V.pop_back(), V.pop_back(), V.push_back();
for (auto i : V)cout << i << " ";
cout << endl << endl;
cout << "front()求取容器的第一个元素为:" << V.front() << endl << endl;
cout << "back()求取容器的最后一个元素为:" << V.back() << endl << endl;
cout << "*-----------------------------------------------------------------------------------------------*" << endl << endl; //索引操作
cout << "清空容器,重置为:" << endl << endl;
v.clear(), V.clear();
for (int i = ; i < ; ++i)
v.push_back(i), V.push_back(i);
cout << "STL: ";
for (auto i : v)cout << i << " ";
cout << endl << endl;
cout << "my: ";
for (auto i : V)cout << i << " ";
cout << endl << endl;
cout << "STL: 【8】为:" << v[] << endl << endl;
cout << "my: 【8】为:" << V[] << endl << endl;
// cout << "my: at(12)为:" << V.at(12) << endl << endl; //两者同样抛出错误
// cout << "STL: at(12)为:" << v.at(12) << endl << endl;
cout << "*-------------------------------------------- E N D --------------------------------------------*" << endl << endl; }

测试结果

push_back 模拟测试,以及对C++11的《基于范围的for循环》进行兼容,效果如下:

STL:          

my:          

*--------------------------------------------------------------------------------------------*

容器的容量增长规律检测,效果如下:

STL: 当前最大容量为 

my: 当前最大容量为 

*-----------------------------------------------------------------------------------------------*

erase 测试、迭代器的运算测试,以及begin()、end()函数测试,效果如下

STL: 删除区间【,):      

当前迭代器位置:

my: 删除区间【,):      

当前迭代器位置:2

STL: 单点删除【】 :     

当前迭代器位置:

my: 单点删除【】:     

当前迭代器位置:

*-----------------------------------------------------------------------------------------------*

STL: 区间插入:【】处插入【,):,效果如下:

当前迭代器位置:

my: 区间插入:【】处插入【,):,效果如下:

当前迭代器位置:

STL: 单点插入:【】处插入100,效果如下:

当前迭代器位置:

my: 单点插入:【】处插入100,效果如下:

当前迭代器位置:

STL: 单点插入:【】处插入5个99,效果如下:

当前迭代器位置:

my: 单点插入:【】处插入5个99,效果如下:

当前迭代器位置:

*-----------------------------------------------------------------------------------------------*

assign 测试,效果如下:

STL: assign区间参数重载,用原来的vector区间设置新的vector,效果如下:

新容器v_,用原来的【,)设置容器元素内容:               

my: assign区间参数重载,用原来的vector区间设置新的vector,效果如下:

新容器V_,用原来的【,)设置容器元素内容:               

STL: assign另一个重载,将原测试容器内容设置为5个10,效果如下:

my: assign另一个重载,将原测试容器内容设置为5个10,效果如下:

*-----------------------------------------------------------------------------------------------*

STL: 弹出最后两个元素,然后push一个88,效果如下:

front()求取容器的第一个元素为:

back()求取容器的最后一个元素为:

my: 弹出最后两个元素,然后插入push一个88,效果如下:

front()求取容器的第一个元素为:

back()求取容器的最后一个元素为:

*-----------------------------------------------------------------------------------------------*

清空容器,重置为:

STL:          

my:          

STL: 【】为:

my: 【】为:

*-------------------------------------------- E N D --------------------------------------------*

请按任意键继续. . .

template实现代码

 新版本:

因为最近写了myStack,需要基于myVector实现,所以,把myVector重新完善了一下,同时也添加了一些注释,增加了一些功能,优化了一些内容

如下:

#ifndef _MY_VECTOR
#define _MY_VECTOR template<class T>
class myVector
{
public: //public the date-type information used by class design
typedef myVector<T> _Mytype;
typedef size_t size_type;
typedef T value_type;
typedef T* _pointer; #define self (*this) public:
struct myIterator
{
_pointer pIt; myIterator(const _pointer p = nullptr)
:pIt(p)
{
} T operator*()
{ //迭代器解引用
return *pIt;
} myIterator& operator=(const myIterator& other)
{ //迭代器赋值
if (this != &other)
pIt = other.pIt;
return self;
} myIterator operator+(int n)
{ //迭代器移动,不改变原值
return myIterator(pIt + n);
} myIterator operator-(int n)
{
return self + (-n);
} myIterator& operator++()
{ //迭代器 前置++
pIt++;
return self;
} myIterator operator++(int)
{ //后置++
myIterator t(self);
self.pIt++;
return t;
} bool operator!=(const myIterator& rhs)const
{
return pIt != rhs.pIt;
} int operator-(const myIterator& rhs)const
{ //迭代器作差
return pIt - rhs.pIt;
}
}; public: //迭代器相关函数 myIterator end()
{ //取逾尾指针
return myIterator(pBuff + len);
} myIterator begin()
{
return myIterator(pBuff);
} myIterator erase(const myIterator& first, const myIterator& last)
//@brief erase 【first,last)
//@retur the new Iterator of first position
{
int from{ first.pIt - pBuff };
int to{ last.pIt - pBuff };
for (int i = from; to < len; ++to)
pBuff[i++] = pBuff[to];
len -= last - first;
return myIterator(pBuff + from);
} myIterator erase(const myIterator& pos)
//@brief erase the value of pos position
//@retur the new Iterator of pos position
{
int index{ pos.pIt - pBuff };
if (index == len)
throw "out of range!";
for (int i = index; i < len; ++i)
pBuff[i] = pBuff[i + ];
len--;
return myIterator(pBuff + index);
} myIterator insert(const myIterator& pos, const myIterator& first, const myIterator& last)
//@brief insert [first,last) into pos position
//@retur the new Iterator of pos position
{
int index{ pos.pIt - pBuff };
int from{ first.pIt - pBuff };
int n{ last - first };
resize(len + n);
for (int i = len - n - ; i >= index; --i)
pBuff[i + n] = pBuff[i];
for (int i = index; i < index + n; ++i)
pBuff[i] = pBuff[n + from++];
return myIterator(pBuff + index);
} myIterator insert(const myIterator& pos, size_type n, const T& val)
//@brief insert n vals into pos position
//@retur the new iterator of pos position
{
int index{ pos.pIt - pBuff };
resize(len + n);
for (int i = len - n - ; i >= index; --i)
pBuff[i + n] = pBuff[i];
for (int i = index; i < index + n; ++i)
pBuff[i] = val;
return myIterator(pBuff + index);
} myIterator insert(const myIterator& pos, const T& val)
//@brief insert the val into pos position
//@retur the new Iterator of pos position
{
int index{ pos.pIt - pBuff };
_Check();
for (int i = len - ; i >= index; --i)
pBuff[i + ] = pBuff[i];
pBuff[index] = val;
len++;
return myIterator(pBuff + index);
} public: //some basic funciotns of vector class myVector()
:len(),
maxSize(),
pBuff(nullptr)
{ //null vector
} myVector(const size_type n, const T& val)
:len(n)
,maxSize(n)
,pBuff(new T[maxSize])
{ // construct a vector with n vals
for (int i = ; i < len; ++i)
pBuff[i] = val;
} myVector(const size_type n)
:len(n)
,maxSize(n)
,pBuff(new T[maxSize])
{ // construct a vector which contains n elements
} myVector(myIterator first, myIterator last)
:len(last - first)
, maxSize(len)
, pBuff(new T[len])
{
for (int i = ; first != last; ++first, ++i)
pBuff[i] = *first;
} myVector(const _Mytype& other)
:len(other.len)
,maxSize(other.maxSize)
,pBuff(nullptr)
{
if (other.pBuff != nullptr)
{
pBuff = new T[maxSize];
memcpy(pBuff, other.pBuff, sizeof(T)*len);
}
} ~myVector()
{
clear();
} public:
size_type size()const
{ //the number of vector's elements
return len;
} bool empty()const
{ //weather vector is null or not
return !len;
} size_type capacity()const
{ //the capacity of vector
return maxSize;
} public: // the operator-loading functions of vector bool operator==(const _Mytype& rhs)const
{
if (len != rhs.size()) return false;
for (int i = ; i < len; ++i)
if (pBuff[i] != rhs[i])
return false;
return true;
} bool operator!=(const _Mytype& rhs)const
{
return !(self == rhs);
} bool operator<(const _Mytype& rhs)const
{
if (empty())return true;
size_type n = (len < rhs.size()) ? len : rhs.len;
for (int i = ; i < n; ++i)
{
if (pBuff[i] < rhs.pBuff[i])return true;
if (pBuff[i] > rhs.pBuff[i])return false;
} return false;
} bool operator<=(const _Mytype& rhs)const
{
return self < rhs || self == rhs;
} bool operator>(const _Mytype& rhs)const
{
return !(self <= rhs);
} bool operator>=(const _Mytype& rhs)const
{
return !(self < rhs);
} _Mytype& operator=(const _Mytype& rhs)
{
if (this != &rhs)
{
resize(rhs.size());
for (int i = ; i < len; ++i)
pBuff[i] = rhs[i];
}
return self;
} T& operator[](const size_type index)
{
return pBuff[index];
} const T& operator[](const size_type index)const
{
return pBuff[index];
} public: //the main option of vector void push_back(const T& val)
{
_Check();
pBuff[len++] = val;
} void pop_back()
{ //erase the last value of vector
len--;
} void resize(const size_type n)
{ //reset the number of vector's elements
if (n >= maxSize)
{
maxSize = n;
_pointer tbuff = new T[maxSize];
memcpy(tbuff, pBuff, sizeof(T)*len);
if (pBuff)
delete[] pBuff;
pBuff = tbuff;
}
len = n;
} void swap(_Mytype& rhs)
{ //交互两个vector
_pointer tbuff = pBuff;
size_type tlen = len;
size_type tmaxsize = maxSize;
//上述三行代码不能用构造函数代替,即:不可以myVerter t(self) pBuff = rhs.pBuff;
len = rhs.len;
maxSize = rhs.maxSize; rhs.pBuff = tbuff;
rhs.len = tlen;
rhs.maxSize = tmaxsize;
} void assign(const size_type n, const T& val)
{ //reset the vector
self = myVector(n, val);
} void assign(myIterator first, myIterator last)
{ //reset tje vector
self = myVector(first, last);
} T& at(const size_type index)
{ //the element of index position
if (index < || index >= len)
throw "range_out";
return pBuff[index];
} T front()
{ //get the first element of vector
return pBuff[];
} T back()
{ //get the last element of vector
return pBuff[len - ];
} const T& back()const
{
return pBuff[len - ];
} void clear()
{ //clear the vector
if (pBuff)
delete[] pBuff;
pBuff = nullptr;
maxSize = len = ;
} private:
size_type len, maxSize; //当前长度以及最大长度(已开辟)
T* pBuff; void _Check()
//@brief Guarantee the relationship between len and maxSize is correct
//@notice if len>=maxSize maxSize += maxSize / 2
{
while (len >= maxSize)
{
maxSize = maxSize + ((maxSize >> ) > ? (maxSize >> ) : );
T* tbuff = new T[maxSize];
memcpy(tbuff, pBuff, sizeof(T)*len);
if (pBuff)
delete[] pBuff;
pBuff = tbuff;
}
}
}; template<typename T>
void swap(myVector<T>& lhs, myVector<T>& rhs)
{
lhs.swap(rhs);
} #endif

旧版本:

#pragma once

template<typename T>
class myVector
{
size_t len, maxSize; //当前长度以及最大长度(已开辟)
T* pBuff; public:
struct myIterator
{
T* pIt; T operator*() //迭代器解引用
{
return *pIt;
}
myIterator& operator=(const myIterator& other)
{
if (this != &other)
pIt = other.pIt;
return *this;
}
myIterator operator+(int n)
{
myIterator it;
it.pIt = pIt;
it.pIt += n;
return it;
}
myIterator operator-(int n)
{
return *this + (-n);
}
myIterator& operator++() //前置++
{
pIt++;
return *this;
}
bool operator!=(const myIterator& rhs)const
{
return pIt != rhs.pIt;
}
size_t operator-(const myIterator& rhs)const //迭代器相减
{
return pIt - rhs.pIt;
} };
public:
myIterator end()
{
myIterator it;
it.pIt = pBuff + len;
return it;
}
myIterator begin()
{
myIterator it;
it.pIt = pBuff;
return it;
}
myIterator erase(const myIterator& first, const myIterator& last) //区间删除
{
int index1 = first.pIt - pBuff;
int index2 = last.pIt - pBuff;
for (int x = index1, i = index2; i < len; ++i)
pBuff[x++] = pBuff[i]; //区间均为前闭后开
len -= last - first;
myIterator tIt;
tIt.pIt = pBuff + index1;
return tIt;
}
myIterator erase(const myIterator& pos)
{
int index = pos.pIt - pBuff;
if (index == len)
throw "out of range!";
for (int i = index; i < len - ; ++i)
pBuff[i] = pBuff[i + ];
len--;
myIterator tIt;
tIt.pIt = pBuff + index;
return tIt;
} myIterator insert(const myIterator& pos, const myIterator& first, const myIterator& last)
{
int index = pos.pIt - pBuff;
int fir = first.pIt - pBuff;
int n = last - first;
resize(len + n);
for (int i = len - n - ; i >= index; --i)
pBuff[i + n] = pBuff[i];
for (int i = index; i < index + n; ++i)
pBuff[i] = pBuff[n + fir++];
myIterator it;
it.pIt = pBuff + index;
return it;
}
myIterator insert(const myIterator& pos, int n, const T& val)
{
int index = pos.pIt - pBuff;
resize(len + n);
for (int i = len - n - ; i >= index; --i) //移动元素
pBuff[i + n] = pBuff[i];
for (int i = index; i < index + n; ++i) //插入元素
pBuff[i] = val;
myIterator it;
it.pIt = pBuff + index;
return it;
}
myIterator insert(const myIterator& pos, const T&val)
{
int index = pos.pIt - pBuff;
if (len >= maxSize)
{
maxSize = maxSize + ((maxSize >> )> ? (maxSize >> ) : );
T* tbuff = new T[maxSize];
memcpy(tbuff, pBuff, sizeof(T)* len);
if (pBuff)
delete[] pBuff;
pBuff = tbuff;
}
for (int i = len - ; i >= index; --i)
pBuff[i + ] = pBuff[i];
pBuff[index] = val;
len++;
myIterator it;
it.pIt = pBuff + index;
return it;
}
public:
myVector(const int, const T&); //生成一个容器,容器中含有para1个para2元素
myVector(const int); //生成大小为para1的容器
myVector(const myVector&);
myVector(myIterator first, myIterator last); //迭代器区间构造
myVector(); //default-constructor
~myVector();
void clear();
public:
size_t size()const;
bool empty()const;
size_t capacity()const; //最大容量 public:
bool operator==(const myVector&)const;
bool operator!=(const myVector&)const;
bool operator<(const myVector&)const;
bool operator<=(const myVector&)const;
bool operator>(const myVector&)const;
bool operator>=(const myVector&)const;
myVector& operator=(const myVector&);
T& operator[](const int); //索引符重载
const T& operator[](const int)const;
public:
void swap(const myVector&);
void assign(const int n, const T& val); //重置里面的值
void assign(myIterator first, myIterator last);
T& at(const int); //同索引符,但会检查越界,抛出异常
T front(); //返回第一个元素的位置。
T back(); //返回最后一个元素的位置
public:
void push_back(const T&);
void pop_back();
void resize(int); //重置元素数量
}; template<typename T>
myVector<T>::myVector(int n, const T& val)
{
len = maxSize = n;
pBuff = new T[maxSize];
for (int i = ; i < len; ++i)
pBuff[i] = val;
} template<typename T>
myVector<T>::myVector(int n)
:len(n),
maxSize(n),
pBuff(new T[maxSize])
{ } template<typename T>
myVector<T>::myVector(myIterator first, myIterator last)
{
int n = last - first;
if (n > )
{
maxSize = len = n;
pBuff = new T[n];
for (int i = ; i < n; ++i)
pBuff[i] = *(first + i);
}
} template<typename T>
myVector<T>::myVector()
:len(),
maxSize(),
pBuff(nullptr)
{ } template<typename T>
myVector<T>::myVector(const myVector& other)
:len (other.len),
maxSize (other.maxSize),
pBuff (nullptr)
{
if (other.pBuff != nullptr)
{
pBuff = new T[maxSize];
memcpy(pBuff, other.pBuff, sizeof(T)*len);
}
} template<typename T>
void myVector<T>::clear()
{
if (pBuff)
delete[] pBuff;
pBuff = nullptr;
maxSize = len = ;
} template<typename T>
myVector<T>::~myVector()
{
clear();
} template<typename T>
size_t myVector<T>::size()const
{
return len;
} template<typename T>
bool myVector<T>::empty()const
{
return !len;
} template<typename T>
size_t myVector<T>::capacity()const
{
return maxSize;
} template<typename T>
bool myVector<T>::operator==(const myVector& rhs)const
{
if (len != rhs.size()) return false;
for (int i = ; i < len; ++i) //如果两者大小一样,那么就判断里面的元素 (可能不需要)
if (pBuff[i] != rhs[i])
return false;
return true;
} template<typename T>
bool myVector<T>::operator<(const myVector& rhs)const
{
if (empty())return true; //如果左操作数为空,则直接返回真
int n = (len < rhs.size()) ? len : rhs.len;
for (int i = ; i < n; ++i)
{
if (pBuff[i] < rhs.pBuff[i])return true;
if (pBuff[i] > rhs.pBuff[i])return false;
}
return false;
} template<typename T>
bool myVector<T>::operator<=(const myVector& rhs)const
{
return *this<rhs || *this == rhs;
} template<typename T>
bool myVector<T>::operator>(const myVector& rhs)const
{
return !(*this <= rhs);
} template<typename T>
bool myVector<T>::operator>=(const myVector& rhs)const
{
return !(*this < rhs);
} template<typename T>
bool myVector<T>::operator!=(const myVector& rhs)const
{
return !(*this == rhs);
} template<typename T>
myVector<T>& myVector<T>::operator=(const myVector& rhs)
{
if (this != &rhs)
{
resize(rhs.size());
for (int i = ; i < len; ++i)
pBuff[i] = rhs[i];
}
return *this;
} template<typename T>
void myVector<T>::assign(const int n, const T& val)
{
*this = myVector(n, val);
} template<typename T>
void myVector<T>::assign(myIterator first, myIterator last)
{
*this = myVector(first, last);
} template<typename T>
T& myVector<T>::at(const int index)
{
if (index < || index >= len)
throw "range_out";
return pBuff[index];
} template<typename T>
T& myVector<T>::operator[](int index)
{
return pBuff[index];
} template<typename T>
const T& myVector<T>::operator[](int index)const
{
return pBuff[index];
} template<typename T>
void myVector<T>::swap(const myVector& rhs)
{
T* tbuff = pBuff;
size_t tlen = len;
size_t tmaxsize = maxSize; pBuff = rhs.pBuff;
len = rhs.len;
maxSize = rhs.maxSize; rhs.pBuff = tbuff;
rhs.len = tlen;
rhs.maxSize = tmaxsize;
} template<typename T>
T myVector<T>::front()
{
return pBuff[];
} template<typename T>
T myVector<T>::back()
{
return pBuff[len - ];
} template<typename T>
void myVector<T>::push_back(const T& val)
{
if (len >= maxSize)
{
maxSize = maxSize + ((maxSize >> ) > ? (maxSize >> ) : );
T* tbuff = new T[maxSize];
for (int i = ; i < len; ++i)
tbuff[i] = pBuff[i];
delete[] pBuff;
pBuff = tbuff;
}
pBuff[len++] = val;
} template<typename T>
void myVector<T>::pop_back()
{
len--;
} template<typename T>
void myVector<T>::resize(int n)
{
if (n >= maxSize)
{
maxSize = n;
T* tbuff = new T[maxSize];
memcpy(tbuff, pBuff, sizeof(T)*len);
if (pBuff)
delete[] pBuff;
pBuff = tbuff;
}
len = n;
}

有一些功能没有,但是都类似,自己添加就好了。

感谢您的阅读,生活愉快~