unity animation readonly 无法加事件?

时间:2022-11-05 19:46:12

unity animation readonly 无法加事件?

 

目前找到的解决方案是用代码加Event:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NewBehaviourScript : MonoBehaviour {

public bool b = false;
public bool b1 = true;


public AnimationEvent mEvent;



// Use this for initialization
void Start () {

Animation a = this.GetComponent<Animation>();

int count = a.GetClipCount();

foreach (AnimationState state in a)
{

Debug.Log("AnimationState:" + state.name);
}

mEvent = new AnimationEvent();
mEvent.functionName = "Skill_01";
mEvent.time = 5.0f;//0.18f;

a.clip.AddEvent(mEvent);


a.Play();

Debug.Log("clip:" + a.clip.name);


Debug.Log("count:" + count.ToString());


}

public void Skill_01()
{

Debug.Log("Skill_01 Run!");

}

// Update is called once per frame
void Update () {

if(b && b1)
{
b1 = false;
Animation a = this.GetComponent<Animation>();
//a.CrossFade("eat", 4.0f);
//a.CrossFade("eat"); //like play
a.Play("eat");
}


}
}

  

  

 注意time不能超过动画的长度,否则会等这个时间