C++实现简易的弹球小游戏

时间:2022-09-23 18:31:11

本文实例为大家分享了C++实现弹球小游戏的具体代码,供大家参考,具体内容如下

操作说明:键盘A和D键控制左右移动,让球不要落下。

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
#include <graphics.h>
#include <conio.h>
#include <time.h>
int i;
int xx=0;
int yy = 0;
class Ball
{
public:
 int x, y;
 clock_t b;
 void draw()
 {
  setfillcolor(RGB(200, 399, 100));
  fillcircle(x, y, 10);
 }
 void null()
 {
  setfillcolor(0);
  setlinecolor(0);
  fillcircle(x, y, 10);
 
 }
};
 
class Board
{
public:
 int x, y;
 void draw()
 {
  setlinecolor(RGB(100, 209, 150));
  setfillcolor(RGB(200, 399, 100));
  fillrectangle(x, y, x+60,y+10);
 
 }
 void null()
 {
  setfillcolor(0);
  setlinecolor(0);
  fillrectangle(x, y, x + 60, y + 10);
 
 }
 
};
 
 
void wall()
{
 setlinecolor(RGB(300, 109, 650));
 setfillcolor(RGB(200, 409, 300));
 POINT pts[] = { {1, 1}, {1, 350}, {10,350 }, {10,10 }, {600, 10}, {600, 350}, {610,350}, {610,1 } };
 fillpolygon(pts, 8);
}
 
 
int main()
{
 
 // 初始化图形窗口
 initgraph(640, 480,4);
 wall();
 Board board;
 board.x = 200;
 board.y = 400;
 Ball ball;
 clock_t f = clock();
 clock_t d = clock();
 
 while (1)
 {
  int i=3 ;
  if (GetAsyncKeyState('A') & 0x8000)//木板移动
  {
   if (board.x > 2 && (clock() - d) >= 10)
   {
    board.null(); board.x -= 3; board.draw(); d = clock();
   }
  }
  if (GetAsyncKeyState('a') & 0x8000)//木板移动
  {
   if (board.x > 2 && (clock() - d) >= 10)
   {
    board.null(); board.x -= 3; board.draw(); d = clock();
   }
  }
 
  if (GetAsyncKeyState('D') & 0x8000)//木板移动
  {
   if (board.x < 600 && (clock() - d) >= 10)
   {
    board.null(); board.x += 3; board.draw(); d = clock();
   }
  }
  if (GetAsyncKeyState('d') & 0x8000)//木板移动
  {
   if (board.x <600 && (clock() - d) >= 10)
   {
    board.null(); board.x += 3; board.draw(); d = clock();
   }
  }
 
  if (GetAsyncKeyState('K') & 0x8000)//发球
  {
    if  (yy==0&&xx==0&&(clock() - f) >= 10)
    {
     yy = 1;
     xx = 1;
     ball.x = board.x + 50;
     ball.y = board.y - 21;
     ball.draw();
     f = clock();
    }
  }
  if (GetAsyncKeyState('k') & 0x8000)//发球
  {
    if (yy==0&&xx==0&& (clock() - f) >= 10)
    {
     yy = 1;
     xx = 1;
     ball.x = board.x + 50;
     ball.y = board.y - 21;
     ball.draw();
     f = clock();
    }
  }
 
   //球的弹射//
  if (yy==1&&xx==1&&clock()-ball.b>5)
  {
   ball.null();
   ball.x -= 2;
   ball.y -= 2;
   ball.draw();
   ball.b = clock();
   if (ball.y <= 21)
   {
    ball.y = 21;
    ball.null();
    xx = 4;
   }
   
   if (ball.x <= 24)
   {
    ball.x = 24;
    ball.null();
    xx = 2;
   }
   
  }
 
 
  if (yy==1&&xx == 2 && clock() - ball.b > 5)
  {
   ball.null();
   ball.x += 2;
   ball.y -= 2;
   ball.draw();
   ball.b = clock();
   if (ball.y <= 21)
   {
    ball.y = 21;
    ball.null();
    xx = 3;
   }
   if (ball.x >= 580)
   {
    ball.x = 580;
    ball.null();
    xx = 1;
   }
   
  }
  if (yy==1&&xx == 3 && clock() - ball.b > 5)
  {
   ball.null();
   ball.x += 2;
   ball.y += 2;
   ball.draw();
   ball.b = clock();
   
   if (ball.x >= 580)
   {
    ball.x = 580;
    ball.null();
    xx = 4;
   }
   
   if (ball.x >= board.x && ball.x <= board.x + 60 && ball.y <= board.y + 9 && ball.y >= board.y - 11)
   {
    ball.null();
    ball.y = board.y - 21;
    ball.draw();
    xx = 2;
   }
  }
 
  if (yy==1&&xx == 4 && clock() - ball.b > 5)
  {
   ball.null();
   ball.x -= 2;
   ball.y += 2;
   ball.draw();
   ball.b = clock();
   
   
   if (ball.x <= 24)
   {
    ball.x = 24;
    ball.null();
    xx = 3;
   }
   if (ball.x >= board.x && ball.x <= board.x + 60 && ball.y <= board.y + 9 && ball.y >= board.y - 11)
   {
    ball.null();
    ball.y = board.y - 21;
    ball.draw();
    xx = 1;
   }
  }
 
  if (ball.y >= 440)
  {
   yy = 0;
   xx = 0;
   ball.null();
  }
 
 }
 
    closegraph();
 return 0;
}

小编再为大家分享一段代码:C语言实现简单的控制台弹跳小球

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
#include <stdio.h>
 
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
 
 
// 全局变量
 int x,y;     //小球坐标
 int velocity_x,velocity_y ; //速度
 int left,right,top,bottom; //边界
 
 
void gotoxy(int x,int y)  //光标移动到(x,y)位置
{
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
    COORD pos;
    pos.X = x;
    pos.Y = y;
    SetConsoleCursorPosition(handle,pos);
}
 
 
void HideCursor() // 用于隐藏光标
{
 CONSOLE_CURSOR_INFO cursor_info = {1, 0};  // 第二个值为0表示隐藏光标
 SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void startup() // 数据初始化
{
 x = 1;
 y = 5;
 velocity_x = 1;   //速度方向
 velocity_y = 1;
 left = 0;
 right = 30;
 top = 0;
 bottom = 15;
 
 
 HideCursor();  // 隐藏光标
}
 
 
void show()  // 显示画面
{
 
 int i,j;
 for (i=0;i<=bottom;i++)
 {
  for (j=0;j<=right;j++)
  {
 
 
 
   if((i==x) && (j==y))
    {
     printf("o");    //打印小球
    }
   else if ((i==0)||(i==bottom)||(j==0)||(j==right))  //打印边界
    {
     printf("#");
    }
   else printf(" ");
  }
  printf("\n");
 }
}
void automation()  // 与用户输入无关的更新
{
 x = x + velocity_x;   
 y = y + velocity_y;
 if ((x==top)||(x==bottom))
 {
  velocity_x = -velocity_x;
  printf("\a");
 }
  
 else if ((y==left)||(y==right))
 {
  velocity_y = -velocity_y;
  printf("\a");
 }
   
 Sleep(100);  //调低小球速度
}
int main()
{
 system("color 2f");  //改变控制台颜色
 startup();     // 数据初始化
 while (1)     //  游戏循环执行
 {
  gotoxy(0,0);    // 清屏
  show();     // 显示画面
  automation();    // 与用户输入无关的更新
 }
 return 0;
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/qq_61641934/article/details/120677046