使用cocos2d-x c++ Android静态库

时间:2022-08-28 11:06:47

注:本文适用于cocos2d-x 3.1使用ant或eclipse编译的方式,其它cocos2d-x版本请注意修改相关引用lib;若用Android Studio,可参考思路,具体实现大为不同。


在用cocos2d-x做Android开发时,若用项目默认配置,每次clean后都会需要再次编译coco2d-x的库,十分耗时。

这里给出一个直接使用静态库而不用每次都编译源码的方法:

1\ 首先找到一个cocos2d-x的测试项目(如cpp_test),进行一次编译。完成后,在proj.android/obj/local目录下可以找到中间过程中生成的所有静态库文件。

把这些静态库文件(带上ABI目录)复制出来,放到一个新的目录(如:cclib)中。

2\ 在cclib中创Android.mk文件,文件内容见代码附1.

3\ 定义环境变量 CC_SRC_ROOT 为cocos2d源码目录(即cocos与external的上层目录)

在编译你的项目时依赖cclib,同时去掉依赖cocos2d目录下的Android.mk

!如果修改了cocos2d-x源文件,请重新编译静态库文件。

附cclib/Android.mk内容:

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cc_static
LOCAL_MODULE_FILENAME := libcc LOCAL_EXPORT_C_INCLUDES := $(CC_SRC_ROOT)/cocos \
$(CC_SRC_ROOT)/cocos/. \
$(CC_SRC_ROOT)/cocos/.. \
$(CC_SRC_ROOT)/cocos/platform \
$(CC_SRC_ROOT)/cocos/base \
$(CC_SRC_ROOT)/external \
$(CC_SRC_ROOT)/external/tinyxml2 \
$(CC_SRC_ROOT)/external/unzip \
$(CC_SRC_ROOT)/external/chipmunk/include/chipmunk \
$(CC_SRC_ROOT)/external/xxhash \
$(CC_SRC_ROOT)/external/nslog \
$(CC_SRC_ROOT)/external/poly2tri \
$(CC_SRC_ROOT)/external/poly2tri/common \
$(CC_SRC_ROOT)/external/poly2tri/sweep \
$(CC_SRC_ROOT)/cocos/platform/android \
$(CC_SRC_ROOT)/cocos/audio/include \
$(CC_SRC_ROOT)/external/curl/include/android \
$(CC_SRC_ROOT)/external/websockets/include/android \
$(CC_SRC_ROOT)/cocos/editor-support \
$(CC_SRC_ROOT)/external/Box2D \
$(CC_SRC_ROOT)/external/flatbuffers \
$(CC_SRC_ROOT)/external LOCAL_CFLAGS := -DUSE_FILE32API -fexceptions LOCAL_CPPFLAGS := -Wno-deprecated-declarations -Wno-extern-c-compat LOCAL_EXPORT_CFLAGS := -DUSE_FILE32API -fexceptions LOCAL_EXPORT_CPPFLAGS := -Wno-deprecated-declarations -Wno-extern-c-compat LOCAL_EXPORT_LDLIBS := -lGLESv2 \
-llog \
-landroid \
-lGLESv1_CM \
-lEGL \
-lOpenSLES # define the macro to compile through support/zip_support/ioapi.c LOCAL_WHOLE_STATIC_LIBRARIES := cocos_freetype2_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_png_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_jpeg_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_tiff_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_webp_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_zlib_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_curl_static
LOCAL_WHOLE_STATIC_LIBRARIES += websockets_static LOCAL_WHOLE_STATIC_LIBRARIES += flatbuffers_static
LOCAL_WHOLE_STATIC_LIBRARIES += libaudioengine_static
LOCAL_WHOLE_STATIC_LIBRARIES += libbox2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += libcocos2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += libcocos2dandroid_static
LOCAL_WHOLE_STATIC_LIBRARIES += libcocos2dxinternal_static
LOCAL_WHOLE_STATIC_LIBRARIES += libcocos3d_static
LOCAL_WHOLE_STATIC_LIBRARIES += libcocosbuilder_static
LOCAL_WHOLE_STATIC_LIBRARIES += libcocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += libcocostudio_static
LOCAL_WHOLE_STATIC_LIBRARIES += libextension_static
LOCAL_WHOLE_STATIC_LIBRARIES += libnetwork_static
LOCAL_WHOLE_STATIC_LIBRARIES += libspine_static
LOCAL_WHOLE_STATIC_LIBRARIES += libui_static include $(BUILD_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := flatbuffers_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/flatbuffers.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libaudioengine_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libaudioengine.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libbox2d_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libbox2d.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libcocos2d_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocos2d.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libcocos2dandroid_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocos2dandroid.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libcocos2dxinternal_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocos2dxinternal.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libcocos3d_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocos3d.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libcocosbuilder_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocosbuilder.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libcocosdenshion_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocosdenshion.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libcocostudio_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocostudio.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libcpufeatures_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcpufeatures.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libextension_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libextension.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libnetwork_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libnetwork.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libspine_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libspine.a
include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS)
LOCAL_MODULE := libui_static
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libui.a
include $(PREBUILT_STATIC_LIBRARY) #==============================================================
$(call import-module,freetype2/prebuilt/android)
$(call import-module,png/prebuilt/android)
$(call import-module,zlib/prebuilt/android)
$(call import-module,jpeg/prebuilt/android)
$(call import-module,tiff/prebuilt/android)
$(call import-module,webp/prebuilt/android)
$(call import-module,chipmunk/prebuilt/android)
$(call import-module,curl/prebuilt/android)
$(call import-module,websockets/prebuilt/android)

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