unity3d游戏开发——新手引导

时间:2023-03-10 04:18:31
unity3d游戏开发——新手引导

GUI实现,如下:

unity3d游戏开发——新手引导

按“G”键开始新手引导

unity3d游戏开发——新手引导

代码如下:

using UnityEngine;
using System.Collections; public class OkButton : GUIBase {
/// <summary>
/// 按钮图片
/// </summary>
public Texture2D OKBTN_a;
public Texture2D OKBTN_b;
/// <summary>
/// 引导图片
/// </summary>
public Texture2D HoleTexture; private GUIStyle OKBTNStyle;
private GUIStyle _defaultStyle;
// Use this for initialization
public override void Start () {
base.Start();
OKBTNStyle = new GUIStyle();
_defaultStyle = new GUIStyle();
_defaultStyle.padding = new RectOffset(, , , );
_defaultStyle.border = new RectOffset(, , , );
if (OKBTN_a == null)
{
OKBTN_a = Resources.Load("OKBTN/OK_a") as Texture2D;
OKBTNStyle.normal.background = OKBTN_a;
}
if (OKBTN_b == null)
{
OKBTN_b = Resources.Load("OKBTN/OK_b") as Texture2D;
OKBTNStyle.active.background = OKBTN_b;
}
if (HoleTexture == null)
HoleTexture = Resources.Load("OKBTN/okfight") as Texture2D;
} // Update is called once per frame
public override void Update () {
base.Update();
}
private bool _isGuider = false;
void LateUpdate()
{
if (Input.GetKeyDown(KeyCode.G))
{
_isGuider = true;
}
}
public override void OnGUI()
{
base.OnGUI();
if (_isGuider) //引导
{
GUI.DrawTexture(new Rect(, , , ), HoleTexture);
Rect rect = new Rect(, , , );
OkButton.AddHole(rect, _defaultStyle);
if (Event.current.type == EventType.MouseUp)
{
if (rect.Contains(Event.current.mousePosition))
{
StartCoroutine(disCatch());
}
}
}
if (GUI.Button(new Rect(, , , ), "", OKBTNStyle))
{
print("Click OKBTN");
_isGuider = false;
}
if (GUI.Button(new Rect(, , , ), "", OKBTNStyle))
{
print("Click Other");
} }
/// <summary>
/// 另外线程处理
/// </summary>
/// <returns></returns>
IEnumerator disCatch()
{
//开一个线程处理要处理的事
yield return ;
}
/// <summary>
/// 在界面上面开孔,只有此处可以点击,其余的地方屏蔽用户点击,即在该按钮四周加其他按钮,先加的按钮会在上层。后加的按钮被屏蔽。
/// </summary>
/// <param name="rect"></param>
public static void AddHole(Rect rect, GUIStyle style)
{
GUI.Button(new Rect(, , GUIBase.DesignStageWidth, rect.y), "", style);//上面的button
GUI.Button(new Rect(, rect.yMax, GUIBase.DesignStageWidth, GUIBase.DesignStageHeight - rect.yMax), "", style); //下边的button
GUI.Button(new Rect(, rect.y, rect.x, rect.height), "", style);//左边
GUI.Button(new Rect(rect.xMax, rect.y, GUIBase.DesignStageWidth - rect.xMax, rect.height), "", style);//右边
}
}