干了这杯Java之LinkedList

时间:2022-02-22 07:25:20

LinkedList和ArrayList一样实现了List接口

  • ArrayList内部为数组
  • LinkedList内外为双向链表
  • 实现了Deque接口,双端列队的实现

干了这杯Java之LinkedList

  • 图片来自Wiki

内部实现为Node对象

private static class Node<E> {
E item;
Node<E> next;
Node<E> prev; Node(Node<E> prev, E element, Node<E> next) {
this.item = element;
this.next = next;
this.prev = prev;
}
}
  • LinkedList都一个元素都知道它上一个和下一个元素的地址
  • next属性表示下一个元素对象
  • prev属性表示上一个元素对象
  • item属性为当前元素对象

属性

transient int size = 0;
transient Node<E> first;
transient Node<E> last;
  • 不能被序列化

add方法

public boolean add(E e) {
linkLast(e);
return true;
}
void linkLast(E e) {
final Node<E> l = last;
final Node<E> newNode = new Node<>(l, e, null);
last = newNode;
if (l == null)
first = newNode;
else
l.next = newNode;
size++;
modCount++;
}
  • 原来last属性改为e
  • 如果原last对象为空,则第一个元素为新元素
  • 如果原last对象的next元素改为新元素

addFirst方法

private void linkFirst(E e) {
final Node<E> f = first;
final Node<E> newNode = new Node<>(null, e, f);
first = newNode;
if (f == null)
last = newNode;
else
f.prev = newNode;
size++;
modCount++;
}
  • 只改了原first元素的上一个元素地址
  • addList,只改了原last元素的下一个元素地址

set方法

public E set(int index, E element) {
checkElementIndex(index);
Node<E> x = node(index);
E oldVal = x.item;
x.item = element;
return oldVal;
}
Node<E> node(int index) {
// assert isElementIndex(index);
if (index < (size >> 1)) {
Node<E> x = first;
for (int i = 0; i < index; i++)
x = x.next;
return x;
} else {
Node<E> x = last;
for (int i = size - 1; i > index; i--)
x = x.prev;
return x;
}
}
  • 索引是按循环查找的
  • 就近原则
  • 原来的元素会返回

indexOf方法

public int indexOf(Object o) {
int index = 0;
if (o == null) {
for (Node<E> x = first; x != null; x = x.next) {
if (x.item == null)
return index;
index++;
}
} else {
for (Node<E> x = first; x != null; x = x.next) {
if (o.equals(x.item))
return index;
index++;
}
}
return -1;
}
  • equals比较

toArray方法

public Object[] toArray() {
Object[] result = new Object[size];
int i = 0;
for (Node<E> x = first; x != null; x = x.next)
result[i++] = x.item;
return result;
} public <T> T[] toArray(T[] a) {
if (a.length < size)
a = (T[])java.lang.reflect.Array.newInstance(
a.getClass().getComponentType(), size);
int i = 0;
Object[] result = a;
for (Node<E> x = first; x != null; x = x.next)
result[i++] = x.item; if (a.length > size)
a[size] = null; return a;
}

clear方法

public void clear() {
for (Node<E> x = first; x != null; ) {
Node<E> next = x.next;
x.item = null;
x.next = null;
x.prev = null;
x = next;
}
first = last = null;
size = 0;
modCount++;
}
  • 所有都被清空

get方法

public E get(int index) {
checkElementIndex(index);
return node(index).item;
}
  • 使用了循环

remove方法

public E removeFirst() {
final Node<E> f = first;
if (f == null)
throw new NoSuchElementException();
return unlinkFirst(f);
}
private E unlinkFirst(Node<E> f) {
// assert f == first && f != null;
final E element = f.item;
final Node<E> next = f.next;
f.item = null;
f.next = null; // help GC
first = next;
if (next == null)
last = null;
else
next.prev = null;
size--;
modCount++;
return element;
}

remove索引

public E remove(int index) {
checkElementIndex(index);
return unlink(node(index));
}
E unlink(Node<E> x) {
// assert x != null;
final E element = x.item;
final Node<E> next = x.next;
final Node<E> prev = x.prev; if (prev == null) {
first = next;
} else {
prev.next = next;
x.prev = null;
} if (next == null) {
last = prev;
} else {
next.prev = prev;
x.next = null;
} x.item = null;
size--;
modCount++;
return element;
}

remove object

public boolean remove(Object o) {
if (o == null) {
for (Node<E> x = first; x != null; x = x.next) {
if (x.item == null) {
unlink(x);
return true;
}
}
} else {
for (Node<E> x = first; x != null; x = x.next) {
if (o.equals(x.item)) {
unlink(x);
return true;
}
}
}
return false;
}

结论:

  • 不带索引的操作都是比较快的,比如add、removeFirst等
  • 链表是往后添加的
  • 可以从前、后添加\移除数据
  • 可以当堆栈、队列或双端队列操作