IOS开发小项目—找色块游戏

时间:2020-12-05 03:16:54

1.项目代码:

@interface NextViewController ()

{

int r ;//色块层数的全局变量

int m;//后面用于tag值的变化

UIView *view;//色块

NSArray *color;//颜色库

UIImageView *baview;//作为色块的地图,也可以用UIView

UILabel *label;

}

@end

@implementation NextViewController

- (void)viewDidLoad {

//    赋初值 建立最开始的模型

[super viewDidLoad];

self.title = @"找色块";

r = 2;//初始化状态为2层

m = 1;

self.view.backgroundColor = [UIColor whiteColor];//初始颜色为白色

[self color];

[self loadData];

[self label];

}

//颜色库

-(void)color{

color = @[[UIColor colorWithRed:0.494 green:0.905 blue:0.493 alpha:1.000],[UIColor greenColor],[UIColor colorWithRed:0.000 green:0.091 blue:0.998 alpha:1.000],[UIColor cyanColor],[UIColor yellowColor],[UIColor purpleColor],[UIColor lightGrayColor],[UIColor darkGrayColor],[UIColor blackColor],[UIColor colorWithRed:0.868 green:0.336 blue:0.760 alpha:1.000],[UIColor magentaColor],[UIColor orangeColor],[UIColor brownColor]];}

//--------------------创建色块-------------------

-(void)loadData{

int index = arc4random()%(r*r)+1;

int ii = arc4random()%color.count;

baview = [[UIImageView alloc]initWithFrame:CGRectMake(0, 120, CGRectGetWidth(self.view.frame), CGRectGetWidth(self.view.frame))];

baview.backgroundColor = [UIColor whiteColor];

//    使用UIImageView必须要使用下面语句可以使用手势

baview.userInteractionEnabled = YES;

[self.view addSubview: baview];

for (int n =0; n<r; n++)

{

for (int i = 0; i<r; i++)

{

CGFloat k = CGRectGetWidth(self.view.frame);

view = [[UIView alloc]initWithFrame:CGRectMake(20+(k-40)/r*i, 20+(k-40)/r*n, (k-60)/r, (k-60)/r)];

view.layer.cornerRadius = 10;//设置拐角

view.layer.masksToBounds = YES;

view.backgroundColor = color[ii];//随机颜色

view.tag = r*i+n+1;

//任意选择一个模块添加点击手势(通过tag值随机选择)

if (index == view.tag)

{

UITapGestureRecognizer *tapge = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(tanp:)];

tapge.numberOfTapsRequired = 1;

view.alpha = 0.5;

//    添加手势

[view addGestureRecognizer:tapge];

}

[baview addSubview:view];

}

}

}

-(void)tanp :(UITapGestureRecognizer*)sender{

r++;

m++;

[self loadData];//点击后 重新更新色块

[self text];//最下面文字显示

[self label];//最上端文字显示

}

//文字显示模块,判断达到了多少 出现什么文字

-(void)text{

if (r>5&&r<7) {

UILabel *llabel = [[UILabel alloc]initWithFrame:CGRectMake(self.view.frame.size.width-150-100, self.view.frame.size.height/2+150, 150, 50)];

llabel.tag = 100;

llabel.textAlignment = YES;

llabel.text = @"你的视力很好哦!";

[self.view addSubview:llabel];

}

if (r>7&&r<11) {

UILabel *llabel = (UILabel*)[self.view viewWithTag:100];

llabel.hidden = YES;

}

if (r>20&&r<23) {

UILabel *llabel = [[UILabel alloc]initWithFrame:CGRectMake(self.view.frame.size.width-150-100, self.view.frame.size.height/2+150, 150, 50)];

llabel.tag = 100;

llabel.textAlignment = YES;

llabel.text = @"你真牛!!!";

[self.view addSubview:llabel];

}

if (r>35&&r<40) {

UILabel *llabel = [[UILabel alloc]initWithFrame:CGRectMake(self.view.frame.size.width-150-100, self.view.frame.size.height/2+150, 150, 50)];

llabel.tag = 100;

llabel.textAlignment = YES;

llabel.text = @"大神,顶礼膜拜!!!!!!";

[self.view addSubview:llabel];

}

if (r>40) {

UILabel *llabel = (UILabel*)[self.view viewWithTag:100];

llabel.hidden = YES;

}

}

//数字块,显示到了第几层

-(void)label{

label = [[UILabel alloc]initWithFrame:CGRectMake(self.view.frame.size.width-150-100, self.view.frame.size.height/2-250, 150, 50)];

label = [UIColor whiteColor];

label.tag = m+500;

label.textAlignment = YES;

NSString *te = [NSString stringWithFormat:@"现在是第%d层",r-1];

label.text = te;

label.textColor = [UIColor blackColor];

[self.view addSubview:label];

[self remove];

}

//移除出现过的视图,以免发生重叠

-(void)remove{

UITextField *textf = (UITextField *)[self.view viewWithTag:label.tag - 1 ];

[textf removeFromSuperview];

}

- (void)didReceiveMemoryWarning {

[super didReceiveMemoryWarning];

// Dispose of any resources that can be recreated.

}

@end

2.效果

IOS开发小项目—找色块游戏

IOS开发小项目—找色块游戏