
在WPF中要翻转对象,估计是得用三维变换,所以我用到了AxisAngleRotation3D,让图形绕着Z轴来旋转。
先看看效果。
是的,就是这样的效果,在XAML中,由于涉及三维图形,我先做了两个用户控件,作为正面和背面,然后让它旋转。
设计完用户控件后,就在主窗口上放一个Viewport3D控件,这个是必须的,它是三维模型的容器,如果不用就不知道怎么弄出三维图形来了。具体请看下面的XAML:
- <Window x:Class="翻转.MainWindow"
- xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
- xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
- Title="MainWindow" Height="420" Width="650"
- xmlns:local="clr-namespace:翻转"
- WindowStyle="None"
- ResizeMode="NoResize"
- AllowsTransparency="True"
- Background="Transparent"
- WindowStartupLocation="CenterScreen">
- <Grid>
- <Grid.RowDefinitions>
- <RowDefinition Height="*"/>
- <RowDefinition Height="auto"/>
- </Grid.RowDefinitions>
- <Viewport3D Grid.Row="0" Margin="3">
- <Viewport3D.Camera>
- <PerspectiveCamera Position="0 0 800" LookDirection="0 0 -1" NearPlaneDistance="100"/>
- </Viewport3D.Camera>
- <Viewport3D.Children>
- <ContainerUIElement3D>
- <Viewport2DVisual3D>
- <Viewport2DVisual3D.Geometry>
- <MeshGeometry3D Positions="-200 150 0 -200 -150 0 200 -150 0 200 150 0" TriangleIndices="0 1 2 0 2 3" TextureCoordinates="0 0 0 1 1 1 1 0"/>
- </Viewport2DVisual3D.Geometry>
- <Viewport2DVisual3D.Material>
- <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
- </Viewport2DVisual3D.Material>
- <Viewport2DVisual3D.Visual>
- <local:UcSample1 Width="400" Height="300"/>
- </Viewport2DVisual3D.Visual>
- </Viewport2DVisual3D>
- <Viewport2DVisual3D>
- <Viewport2DVisual3D.Geometry>
- <MeshGeometry3D Positions="200 150 0 200 -150 0 -200 -150 0 -200 150 0" TriangleIndices="0 1 2 0 2 3" TextureCoordinates="0 0 0 1 1 1 1 0"/>
- </Viewport2DVisual3D.Geometry>
- <Viewport2DVisual3D.Material>
- <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
- </Viewport2DVisual3D.Material>
- <Viewport2DVisual3D.Visual>
- <local:UcSample2 Width="400" Height="300"/>
- </Viewport2DVisual3D.Visual>
- </Viewport2DVisual3D>
- <!-- 三维变换 -->
- <ContainerUIElement3D.Transform>
- <RotateTransform3D CenterX="0.5" CenterY="0.5" CenterZ="0.5">
- <RotateTransform3D.Rotation>
- <AxisAngleRotation3D x:Name="axr" Angle="0" Axis="0 1 0"/>
- </RotateTransform3D.Rotation>
- </RotateTransform3D>
- </ContainerUIElement3D.Transform>
- </ContainerUIElement3D>
- <ModelVisual3D>
- <ModelVisual3D.Content>
- <DirectionalLight Color="Transparent"/>
- </ModelVisual3D.Content>
- </ModelVisual3D>
- </Viewport3D.Children>
- </Viewport3D>
- <StackPanel Grid.Row="1" Margin="0,5,0,6" Orientation="Horizontal" HorizontalAlignment="Center">
- <Button Padding="25,5" Content="向前" Click="OnClick"/>
- <Button Padding="25,5" Content="向后" Click="OnClick" Margin="12,0,0,0"/>
- <Button Padding="25,5" Content="关闭" Click="OnClick" Margin="12,0,0,0"/>
- </StackPanel>
- </Grid>
- </Window>
里面还有几个按钮,我是通过单击按钮来控制动画的,所以,后面还要写必要的处理代码,生成动画。
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- using System.Windows.Media.Media3D;
- using System.Windows.Media.Animation;
- namespace 翻转
- {
- /// <summary>
- /// MainWindow.xaml 的交互逻辑
- /// </summary>
- public partial class MainWindow : Window
- {
- public MainWindow()
- {
- InitializeComponent();
- }
- private void OnClick(object sender, RoutedEventArgs e)
- {
- Button btn = e.OriginalSource as Button;
- if (btn != null)
- {
- string s = btn.Content.ToString();
- if (s == "关闭")
- {
- this.Close();
- }
- DoubleAnimation da = new DoubleAnimation();
- da.Duration = new Duration(TimeSpan.FromSeconds(1));
- if (s == "向前")
- {
- da.To = 0d;
- }
- else if (s == "向后")
- {
- da.To = 180d;
- }
- this.axr.BeginAnimation(AxisAngleRotation3D.AngleProperty, da);
- }
- }
- }
- }
当图形绕Z轴转0度,就表示是正面,如果为180度,就转到反面。我们在声明Viewport2DVisual3D.Geometry的坐标模型,即三角型叠加模型,要注意点逆时针方向顺序来定义,如果弄反了,那么图形就跑到模型的背面去了。因此,正面图形和背面图形的点的方向是刚好相反的。
三维的东西不太好解释,所以我稍后把代码上传,以供参考。