
这两天复习java线程时,把java里面的线程基本知识点与jdk1.5以后新添加的一些类的使用都了解了一下,借用生产者消费者的问题来将他们实践一下。
题目:(题目在****一大牛的空间找的)
生产者-消费者模式,这个食堂中只有1张桌子,同时最多放10个盘子,现在有4个厨师做菜,每做好一盘就往桌子上放(生产者将产品往仓库中放),而有6个食客不停地吃(消费者消费产品,为了说明问题,他们的食量是无的).一般而言,厨师200-400ms做出一盘菜,而食客要400-600ms吃完一盘.当桌子上放满了10个盘子后,所有厨师都不能再往桌子上放,而当桌子上没有盘子时,所有的食客都只好等待.
代码如下:
package net.xicp.tarbitrary.producerandcustomer; import java.util.LinkedList;
import java.util.Random;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.FutureTask;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock; public class NewFeatureTest { public static void main(String[] args) throws InterruptedException,
ExecutionException {
// 创建一个具有10个线程的线程池
ExecutorService se = Executors.newFixedThreadPool(30);
// 产生一张桌子,桌子的最大容量为10
DiningTable table = new DiningTable(10);
// 产生生产者对象
Chef chef = new Chef(table);
// 产生消费者对象
Eater eater = new Eater(table); //本例只是模拟10个生产者与10个消费者,并没有完全按照题目的意思来进行解答
for (int i = 1; i < 11; i++) {
final FutureTask cheafTask = new FutureTask(chef);
final FutureTask eaterTask = new FutureTask(eater);
// 启动一个生产者线程
se.execute(cheafTask);
// 启动一个消费者线程
se.execute(eaterTask);
// 启动一个线程监听当前生产者线程的结果
se.execute(new Runnable() {
@Override
public void run() {
try {
String st = cheafTask.get();
System.out.println(st);
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
} }
});
// 启动一个线程监听当前消费者线程的结果
se.execute(new Runnable() {
@Override
public void run() {
try {
String st = eaterTask.get();
System.out.println(st);
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
}
});
//有序地关闭前面已经启动的一些线程
}
se.shutdown();
}
} class Chef implements Callable {
private DiningTable t;
private Random random = new Random(); public Chef(DiningTable table) {
this.t = table;
} public DiningTable getT() {
return t;
} public void setT(DiningTable t) {
this.t = t;
} public Dish produce() {
try {
// 模拟做菜用的时间,200-400毫秒一道菜
// 跟下面一句的效果一致
TimeUnit.MILLISECONDS.sleep(200 + random.nextInt(201));
// Thread.sleep(200 + random.nextInt(201));
} catch (InterruptedException e) {
e.printStackTrace();
}
Dish food = new Dish();
return food;
} @Override
public String call() throws Exception {
for (int i = 0; i < 10; i++) {
Dish food = produce();
t.putFood(food);
}
return Thread.currentThread().getName() + "结束";
} } class Eater implements Callable {
private DiningTable t;
private Random random = new Random(); public Eater(DiningTable table) {
this.t = table;
} public DiningTable getT() {
return t;
} public void setT(DiningTable t) {
this.t = t;
} public void consume(Dish food) {
try {
// 模拟吃菜用的时间
// 跟下面一句的效果一致
TimeUnit.MILLISECONDS.sleep(400 + random.nextInt(201));
// Thread.sleep(400 + random.nextInt(201));
} catch (InterruptedException e) {
e.printStackTrace();
}
} @Override
public String call() throws Exception {
for (int i = 0; i < 10; i++) {
Dish food = t.getFood();
consume(food);
} return Thread.currentThread().getName() + "结束";
} } class Dish {
Random random = new Random(); private String foodName; public Dish() {
super();
int posi = random.nextInt(name.length);
this.foodName = name[posi];
} String name[] = { "巫山烤鱼", "清炒小白菜 ", "糖醋里脊", "手撕包菜", "拔丝香蕉", "水煮肉片", "酸菜鱼",
"土豆肉片" }; public String getName() {
return foodName;
} } class DiningTable {
// 装食物用的容器
private LinkedList list = new LinkedList();
// 定义最大放菜量
private int maxSize;
// 创建一把锁
private Lock lock = new ReentrantLock();
// 获得当前lock对象的 Condition 实例
private Condition condition; public Lock getLock() {
return lock;
} public void setLock(Lock lock) {
this.lock = lock;
} public Condition getCondition() {
return condition;
} public void setCondition(Condition condition) {
this.condition = condition;
} public LinkedList getList() {
return list;
} public void setList(LinkedList list) {
this.list = list;
} public int getMaxSize() {
return maxSize;
} public void setMaxSize(int maxSize) {
this.maxSize = maxSize;
} public DiningTable(int maxSize) {
super();
this.maxSize = maxSize;
this.condition = lock.newCondition();
} public void putFood(Dish food) {
// 先进行锁定, 与synchronize起的作用类似
lock.lock();
try {
// 防止假唤醒
while (list.size() >= maxSize) { System.out.println( "菜已经上满了" + Thread.currentThread().getName() + ",让他们先吃,等消灭几盘再做菜");
// 如果桌子的菜已经放满了,则让当前线程等待
this.condition.await();
}
list.addLast(food);
System.out.println(Thread.currentThread().getName() + "烹饪了"
+ food.getName());
// 通知所有休眠的食客线程继续吃菜
this.condition.signalAll();
} catch (Exception e) {
e.printStackTrace();
} finally {
// 解除锁定
lock.unlock();
}
} public Dish getFood() {
// 先进行锁定, 与synchronize起的作用类似
lock.lock();
Dish dish = null;
try {
// 防止假唤醒
while (list.size() <= 0) {
System.out.println( "菜已经被吃光了" + Thread.currentThread().getName() + "歇会再吃"); // 如果桌子上已经没有菜了,则让当前线程等待
this.condition.await();
}
dish = list.removeFirst();
System.out.println(Thread.currentThread().getName() + "吃掉了"
+ dish.getName());
// 通知所有休眠的做菜线程继续做菜
this.condition.signalAll();
} catch (Exception e) {
e.printStackTrace();
} finally {
// 解除锁定
lock.unlock();
} return dish;
} }