
10 序列化和传输大型数据流
1.前言
[DataContract]
[DataContract] //数据契约声明
class MyDataContract
{
[DataMember]//数据成员标记
public string Name
{
get; set;
}
[DataMember]//数据成员标记
public string Email
{
get; set;
}
}
2. WCF服务所支持的序列化器
2.1 DataContractSerializer 序列化器
DataContractSerializer 是WCF默认的序列化器:
DataContractSerializer dcs = new DataContractSerializer(typeof(Person));
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization;
using System.Text; namespace Keasy5.WCF.DataContractSerializers
{
public class Person
{
public string Name { get; set; }
public int Age { get; set; }
public string Address { get; set; }
} class Program
{
static void Main(string[] args)
{
DataContractSerializer dataContractSerializer = new DataContractSerializer(typeof (Person));
MemoryStream memoryStream = new MemoryStream();
Person person = new Person()
{
Name = "ABC",
Age = ,
Address = "N/A"
}; dataContractSerializer.WriteObject(memoryStream, person);//序列换 memoryStream.Position = ;
StreamReader streamReader = new StreamReader(memoryStream);
string temp = streamReader.ReadToEnd(); Console.WriteLine("序列化");
Console.WriteLine(temp); Console.WriteLine("序列化");
var buffer = System.Text.Encoding.UTF8.GetBytes(temp);
MemoryStream memoryStream2 = new MemoryStream(buffer);
Person person2 = dataContractSerializer.ReadObject(memoryStream2) as Person; //反序列化 Console.WriteLine("姓名:{0}-年龄:{1}-地址:{2}",person2.Name,person2.Age,person2.Address ); Console.ReadKey(); }
}
}
3. 大数据量传输设置
3.1 大数据量传输设置
【1】客户端
修改客户端接收的最大数据值。
默认情况下,其接收的最大数据量为65535字节,如超过这个范围,就必须修改默认设置。
<binding … maxReceivedMessageSize=“999999“>
或
bind.MaxReceivedMessageSize = 9999999
【2】WCF服务端
WCF没有限制服务端发送数据的大小,但可以设置
serviceBehaviors的dataContractSerializer 的maxItemsInObjectGraph属性,
用来指定序列化和反序列化对象的最大数目,默认值为65535。
<behaviors>
<serviceBehaviors>
<behavior>
<dataContractSerializer maxItemsInObjectGraph=""/>
</behavior>
</serviceBehaviors>
</behaviors>
3.2 本文与二进制
在大多数情况下,二进制消息量要少于XML本文消息。
byte[] getFile();
3.3 编码
<bindings>
<wsHttpBinding>
<binding name="webHttpBinding"
messageEncoding="Text"></binding>
</wsHttpBinding>
</bindings>
<system.serviceModel>
<bindings>
<wsHttpBinding>
<binding name="webHttpBinding"
messageEncoding="Mtom"></binding>
</wsHttpBinding>
</bindings>
二进制消息编码,基本跟TCP协议有关。
3.4 流模式
如果数据无法分段、消息必须以及时的方式传递或者当传输启动时数据尚未完全就绪,则应考虑启用流模式,
且只能对大型消息(带文本或二进制内容)启用流模式。
以缓慢的形式传输,需要会话的支持
当启用流模式后,其他一些特征可能就不能使用了,如:
不能设置有些安全选项,无法进行可靠性会话。
<bindings>
<basicHttpBinding>
<binding name="" transferMode="streaming" />
</basicHttpBinding>
</bindings>
代码形式:
[ServiceContract]
public interface IService1
{
[OperationContract]
Stream RequestInfo();
3.5 大数据量传输--自定义方案
3.5.1 自定义方案
3.5.2 压缩组件:ICSharpCode.SharpZipLib
链接: http://pan.baidu.com/s/1qWyPG4W 密码: 1re8
CompressionHelper.cs
using System;
using System.IO;
using System.Text;
using ICSharpCode.SharpZipLib.Zip.Compression;
using ICSharpCode.SharpZipLib.Zip.Compression.Streams; namespace CompressDataSet.Common
{
/// <summary>
/// 压缩强度。
/// </summary>
public enum CompressionLevel
{
/// <summary>
/// 采用最好的压缩率。
/// </summary>
BestCompression, /// <summary>
/// 采用默认的压缩率。
/// </summary>
DefaultCompression, /// <summary>
/// 采用最快的压缩速度。
/// </summary>
BestSpeed, /// <summary>
/// 不采用任何压缩。
/// </summary>
NoCompression
} /// <summary>
/// CompressionHelper 的摘要说明。
/// </summary>
public class CompressionHelper
{
/// <summary>
/// 获取和设置压缩强度。
/// </summary>
public CompressionLevel Level; public CompressionHelper()
{
Level = CompressionLevel.DefaultCompression;
} public CompressionHelper(CompressionLevel level)
{
Level = level;
} #region Public Methods
/// <summary>
/// 从原始字节数组生成已压缩的字节数组。
/// </summary>
/// <param name="bytesToCompress">原始字节数组。</param>
/// <returns>返回已压缩的字节数组</returns>
public byte[] CompressToBytes(byte[] bytesToCompress)
{
MemoryStream ms = new MemoryStream();
Stream s = GetOutputStream(ms);
s.Write(bytesToCompress, , bytesToCompress.Length);
s.Close();
return ms.ToArray();
} /// <summary>
/// 从原始字符串生成已压缩的字符串。
/// </summary>
/// <param name="stringToCompress">原始字符串。</param>
/// <returns>返回已压缩的字符串。</returns>
public string CompressToString(string stringToCompress)
{
byte[] compressedData = CompressToBytes(stringToCompress);
string strOut = Convert.ToBase64String(compressedData);
return strOut;
} /// <summary>
/// 从原始字符串生成已压缩的字节数组。
/// </summary>
/// <param name="stringToCompress">原始字符串。</param>
/// <returns>返回已压缩的字节数组。</returns>
public byte[] CompressToBytes(string stringToCompress)
{
byte[] bytData = Encoding.Unicode.GetBytes(stringToCompress);
return CompressToBytes(bytData);
} /// <summary>
/// 从已压缩的字符串生成原始字符串。
/// </summary>
/// <param name="stringToDecompress">已压缩的字符串。</param>
/// <returns>返回原始字符串。</returns>
public string DecompressToString(string stringToDecompress)
{
string outString = string.Empty;
if (stringToDecompress == null)
{
throw new ArgumentNullException("stringToDecompress", "You tried to use an empty string");
} try
{
byte[] inArr = Convert.FromBase64String(stringToDecompress.Trim());
outString = Encoding.Unicode.GetString(DecompressToBytes(inArr));
}
catch (NullReferenceException nEx)
{
return nEx.Message;
} return outString;
} /// <summary>
/// 从已压缩的字节数组生成原始字节数组。
/// </summary>
/// <param name="bytesToDecompress">已压缩的字节数组。</param>
/// <returns>返回原始字节数组。</returns>
public byte[] DecompressToBytes(byte[] bytesToDecompress)
{
byte[] writeData = new byte[];
Stream s2 = GetInputStream(new MemoryStream(bytesToDecompress));
MemoryStream outStream = new MemoryStream(); while (true)
{
int size = s2.Read(writeData, , writeData.Length);
if (size > )
{
outStream.Write(writeData, , size);
}
else
{
break;
}
}
s2.Close();
byte[] outArr = outStream.ToArray();
outStream.Close();
return outArr;
}
#endregion #region Private Methods
/// <summary>
/// 根据压缩强度返回使用了不用压缩算法的 Deflate 对象。
/// </summary>
/// <param name="level">压缩强度。</param>
/// <returns>返回使用了不用压缩算法的 Deflate 对象。</returns>
private Deflater GetDeflater(CompressionLevel level)
{
switch (level)
{
case CompressionLevel.DefaultCompression:
return new Deflater(Deflater.DEFAULT_COMPRESSION); case CompressionLevel.BestCompression:
return new Deflater(Deflater.BEST_COMPRESSION); case CompressionLevel.BestSpeed:
return new Deflater(Deflater.BEST_SPEED); case CompressionLevel.NoCompression:
return new Deflater(Deflater.NO_COMPRESSION); default:
return new Deflater(Deflater.DEFAULT_COMPRESSION);
}
} /// <summary>
/// 从给定的流生成压缩输出流。
/// </summary>
/// <param name="inputStream">原始流。</param>
/// <returns>返回压缩输出流。</returns>
private DeflaterOutputStream GetOutputStream(Stream inputStream)
{
return new DeflaterOutputStream(inputStream, GetDeflater(Level));
} /// <summary>
/// 从给定的流生成压缩输入流。
/// </summary>
/// <param name="inputStream">原始流。</param>
/// <returns>返回压缩输入流。</returns>
private InflaterInputStream GetInputStream(Stream inputStream)
{
return new InflaterInputStream(inputStream);
}
#endregion
}
}
使用时,用两个dll:
CompressDataSet.Common.dll
ICSharpCode.SharpZipLib.dll
CompressDataSet.Common.CompressionHelper compressionHelper = new CompressionHelper();
compressionHelper.DecompressToBytes(); //解压缩
compressionHelper.DecompressToString(); //解压缩
compressionHelper.CompressToString(); //压缩
compressionHelper.CompressToBytes(); //压缩