
主要是基于达索软件Composer Player、的基础上做些二次开发。
public class ComposerToolBarSetting
{
public bool AntiAliasingOnIdle { get; set; }//抗锯齿化
public bool AssySelectionMode { get; set; }//使能选择装配树
public bool AssySelectionModeViewportIndicator { get; set; }//装配树选择模式
public bool AutoKeyMode { get; set; }//使能自动键
public bool AutoPlay { get; set; } //自动播放
public bool BorderMask { get; set; }//在控件窗体应用border
public bool CameraInertia { get; set; }//照相机惯性模式
public bool CameraPlayMode { get; set; }//照相机播放模式
public bool GroundGrid { get; set; }//地面
public bool LoopPlay { get; set; }//循环播放
public bool NoHighlight { get; set; }//高亮显示
public bool RemoveMeasurementCommands { get; set; }//移除测量工具条
public bool RenderGroundShadow { get; set; }//渲染地面阴影
public bool ShowAnnotationToolBar { get; set; }//注释工具条
public bool ShowAssemblyTreeBar { get; set; }//装配树
public bool ShowBomTreeBar { get; set; }//BOM树
public bool ShowCameraToolBar { get; set; }//照相机工具条
public bool ShowCameraViewToolBar { get; set; }//照相机视图工具条
public bool ShowCollabToolBar { get; set; }//协同工具条
public bool ShowCollabTreeBar { get; set; }//协同树
public bool ShowCuttingPlaneToolBar { get; set; }//剖切工具条
public bool ShowGeometryToolBar { get; set; }//几何图形工具条
public bool ShowMain3DToolBar { get; set; }//主要3D工具条
public bool ShowMarkerBar { get; set; }//标记工具条
public bool ShowMeasurementToolBar { get; set; }//测量工具条
public bool ShowPaper { get; set; }//显示白纸页面
public bool ShowPropertyBar { get; set; }//属性
public bool ShowRedlineToolBar { get; set; }//红线工具条
public bool ShowRenderToolBar { get; set; }//渲染工具条
public bool ShowStandardToolBar { get; set; }//标准工具条
public bool ShowStatusBar { get; set; }//状态条
public bool ShowTimelineBar { get; set; }//时间线
public bool ShowTreesBar { get; set; }//树
public bool ShowViewBar { get; set; }//视图条
public bool ShowVisibilityToolBar { get; set; }//可见性工具条
public bool UseGUID { get; set; }//是否返回GUID }
Composer 工具栏
public class ComposerManager
{
/// <summary>
/// 设置控件的属性
/// </summary>
/// <param name="player">控件的名字</param>
public static void SetComposerPlayerToolsBar(AxDS3DVIAPlayerActiveXLib.AxDS3DVIAPlayerActiveX player)
{
player.AntiAliasingOnIdle = GetCompserPlayerToolBar().AntiAliasingOnIdle;
player.AssySelectionMode = GetCompserPlayerToolBar().AssySelectionMode;
player.AssySelectionModeViewportIndicator = GetCompserPlayerToolBar().AssySelectionModeViewportIndicator;
player.AutoKeyMode = GetCompserPlayerToolBar().AutoKeyMode;
player.AutoPlay = GetCompserPlayerToolBar().AutoPlay;
player.BorderMask = GetCompserPlayerToolBar().BorderMask;
player.CameraInertia = GetCompserPlayerToolBar().CameraInertia;
player.CameraPlayMode = GetCompserPlayerToolBar().CameraPlayMode;
player.GroundGrid = GetCompserPlayerToolBar().GroundGrid;
player.LoopPlay = GetCompserPlayerToolBar().LoopPlay;
player.NoHighlight = GetCompserPlayerToolBar().NoHighlight;
player.RemoveMeasurementCommands = GetCompserPlayerToolBar().RemoveMeasurementCommands;
player.RenderGroundShadow = GetCompserPlayerToolBar().RenderGroundShadow;
player.ShowAnnotationToolBar = GetCompserPlayerToolBar().ShowAnnotationToolBar;
player.ShowAssemblyTreeBar = GetCompserPlayerToolBar().ShowAssemblyTreeBar;
player.ShowBOMTreeBar = GetCompserPlayerToolBar().ShowBomTreeBar;
player.ShowCameraToolBar = GetCompserPlayerToolBar().ShowCameraToolBar;
player.ShowCameraViewToolBar = GetCompserPlayerToolBar().ShowCameraViewToolBar;
player.ShowCollabToolBar = GetCompserPlayerToolBar().ShowCollabToolBar;
player.ShowCollabTreeBar = GetCompserPlayerToolBar().ShowCollabTreeBar;
player.ShowCuttingPlaneToolBar = GetCompserPlayerToolBar().ShowCuttingPlaneToolBar;
player.ShowGeometryToolBar = GetCompserPlayerToolBar().ShowGeometryToolBar;
player.ShowMain3DToolBar = GetCompserPlayerToolBar().ShowMain3DToolBar;
player.ShowMarkerBar = GetCompserPlayerToolBar().ShowMarkerBar;
player.ShowMeasurementToolBar = GetCompserPlayerToolBar().ShowMeasurementToolBar;
player.ShowPaper = GetCompserPlayerToolBar().ShowPaper;
player.ShowPropertyBar = GetCompserPlayerToolBar().ShowPropertyBar;
player.ShowRedlineToolBar = GetCompserPlayerToolBar().ShowRedlineToolBar;
player.ShowRenderToolBar = GetCompserPlayerToolBar().ShowRenderToolBar;
player.ShowStandardToolBar = GetCompserPlayerToolBar().ShowStandardToolBar;
player.ShowStatusBar = GetCompserPlayerToolBar().ShowStatusBar;
player.ShowTimelineBar = GetCompserPlayerToolBar().ShowTimelineBar;
player.ShowTreesBar = GetCompserPlayerToolBar().ShowTreesBar;
player.ShowViewBar = GetCompserPlayerToolBar().ShowViewBar;
player.ShowVisibilityToolBar = GetCompserPlayerToolBar().ShowVisibilityToolBar;
player.UseGUID = GetCompserPlayerToolBar().UseGUID;
} /// <summary>
/// 将字符类型转化为Boolen类型
/// </summary>
/// <param name="str"></param>
/// <returns></returns>
static bool StringToBool(string str)
{
bool result = false;
if (str != null)
{
if (str == "false")
{
result = false;
}
else if (str == "true")
{
result = true;
}
}
return result;
} /// <summary>
/// 将Boolen类型转化为字符类型
/// </summary>
/// <param name="result"></param>
/// <returns></returns>
static string BoolToString(bool result)
{
string str = "";
if (result)
{
str = "true";
}
else
{
str = "false";
}
return str;
} /// <summary>
/// 读取app.config里的key对应的值,并赋值给ComposerToolBarSetting类
/// </summary>
/// <returns></returns>
public static ComposerToolBarSetting GetCompserPlayerToolBar()
{
ComposerToolBarSetting set = new ComposerToolBarSetting(); set.AntiAliasingOnIdle = StringToBool(AppConfigManager.GetValue("AntiAliasingOnIdle", ConfigFileType.AppConfig));
set.AssySelectionMode=StringToBool(AppConfigManager.GetValue("AssySelectionMode",ConfigFileType.AppConfig));
set.AssySelectionModeViewportIndicator = StringToBool(AppConfigManager.GetValue("AssySelectionModeViewportIndicator", ConfigFileType.AppConfig));
set.AutoKeyMode = StringToBool(AppConfigManager.GetValue("AutoKeyMode", ConfigFileType.AppConfig));
set.AutoPlay = StringToBool(AppConfigManager.GetValue("AutoPlay", ConfigFileType.AppConfig));
set.BorderMask = StringToBool(AppConfigManager.GetValue("BorderMask", ConfigFileType.AppConfig));
set.CameraInertia = StringToBool(AppConfigManager.GetValue("CameraInertia", ConfigFileType.AppConfig));
set.CameraPlayMode = StringToBool(AppConfigManager.GetValue("CameraPlayMode", ConfigFileType.AppConfig));
set.GroundGrid = StringToBool(AppConfigManager.GetValue("GroundGrid", ConfigFileType.AppConfig));
set.LoopPlay = StringToBool(AppConfigManager.GetValue("LoopPlay", ConfigFileType.AppConfig));
set.NoHighlight = StringToBool(AppConfigManager.GetValue("NoHighlight", ConfigFileType.AppConfig));
set.RemoveMeasurementCommands = StringToBool(AppConfigManager.GetValue("RemoveMeasurementCommands", ConfigFileType.AppConfig));
set.RenderGroundShadow = StringToBool(AppConfigManager.GetValue("RenderGroundShadow", ConfigFileType.AppConfig));
set.ShowAnnotationToolBar = StringToBool(AppConfigManager.GetValue("ShowAnnotationToolBar", ConfigFileType.AppConfig));
set.ShowAssemblyTreeBar = StringToBool(AppConfigManager.GetValue("ShowAssemblyTreeBar", ConfigFileType.AppConfig));
set.ShowBomTreeBar = StringToBool(AppConfigManager.GetValue("ShowBOMTreeBar", ConfigFileType.AppConfig));
set.ShowCameraToolBar = StringToBool(AppConfigManager.GetValue("ShowCameraToolBar", ConfigFileType.AppConfig));
set.ShowCameraViewToolBar = StringToBool(AppConfigManager.GetValue("ShowCameraViewToolBar", ConfigFileType.AppConfig));
set.ShowCollabToolBar = StringToBool(AppConfigManager.GetValue("ShowCollabToolBar", ConfigFileType.AppConfig));
set.ShowCollabTreeBar = StringToBool(AppConfigManager.GetValue("ShowCollabTreeBar", ConfigFileType.AppConfig));
set.ShowCuttingPlaneToolBar = StringToBool(AppConfigManager.GetValue("ShowCuttingPlaneToolBar", ConfigFileType.AppConfig));
set.ShowGeometryToolBar = StringToBool(AppConfigManager.GetValue("ShowGeometryToolBar", ConfigFileType.AppConfig));
set.ShowMain3DToolBar = StringToBool(AppConfigManager.GetValue("ShowMain3DToolBar", ConfigFileType.AppConfig));
set.ShowMarkerBar = StringToBool(AppConfigManager.GetValue("ShowMarkerBar", ConfigFileType.AppConfig));
set.ShowMeasurementToolBar = StringToBool(AppConfigManager.GetValue("ShowMeasurementToolBar", ConfigFileType.AppConfig));
set.ShowPaper = StringToBool(AppConfigManager.GetValue("ShowPaper", ConfigFileType.AppConfig));
set.ShowPropertyBar = StringToBool(AppConfigManager.GetValue("ShowPropertyBar", ConfigFileType.AppConfig));
set.ShowRedlineToolBar = StringToBool(AppConfigManager.GetValue("ShowRedlineToolBar", ConfigFileType.AppConfig));
set.ShowRenderToolBar = StringToBool(AppConfigManager.GetValue("ShowRenderToolBar", ConfigFileType.AppConfig));
set.ShowStandardToolBar = StringToBool(AppConfigManager.GetValue("ShowStandardToolBar", ConfigFileType.AppConfig));
set.ShowStatusBar = StringToBool(AppConfigManager.GetValue("ShowStatusBar", ConfigFileType.AppConfig));
set.ShowTimelineBar = StringToBool(AppConfigManager.GetValue("ShowTimelineBar", ConfigFileType.AppConfig));
set.ShowTreesBar = StringToBool(AppConfigManager.GetValue("ShowTreesBar", ConfigFileType.AppConfig));
set.ShowViewBar = StringToBool(AppConfigManager.GetValue("ShowViewBar", ConfigFileType.AppConfig));
set.ShowVisibilityToolBar = StringToBool(AppConfigManager.GetValue("ShowVisibilityToolBar", ConfigFileType.AppConfig));
set.UseGUID = StringToBool(AppConfigManager.GetValue("UseGUID", ConfigFileType.AppConfig)); return set;
}
}
Composer 工具栏配置
public class ComposerTreeView
{
//建立xml的路径
string xmlpath = AppDomain.CurrentDomain.BaseDirectory + "21.Xml";
//判断字符是否为中文
static bool IsChinese(string CString)
{
return Regex.IsMatch(CString, @"^[\u4e00-\u9fa5]+$");
}
/// <summary>
/// 创建头结点和下一级节点
/// </summary>
/// <param name="player">控件的名称</param>
/// <param name="treeview">TreeView的名字</param>
public static void CreateFirstNode(AxDS3DVIAPlayerActiveXLib.AxDS3DVIAPlayerActiveX player,TreeView treeview)
{
var rnode = new TreeNode();
string rootstr = player.GetAssyRoot();
string[] RArray = rootstr.Split('"');
foreach (var item in RArray)
{
if ( item.Length == && IsChinese(item) )
{
TreeNode node = new TreeNode();
node.Text = item;
rnode.Nodes.Add(node);
}
}
treeview.Nodes.Add(rnode);
} /// <summary>
/// 建立xml信息
/// </summary>
/// <param name="xmlname">xml文件的名字</param>
private void FillXml(string xmlname)
{
if (File.Exists(xmlpath))
{
File.Delete(xmlpath);
}
XElement root = XElement.Parse(xmlname);
root.Save(xmlpath);
} /// <summary>
/// 将子节点添加到父节点
/// </summary>
/// <param name="tnode">子节点</param>
/// <param name="parentnode">父节点</param>
private void addTreeNode(TreeNode tnode, TreeNode parentnode)
{
parentnode.Nodes.Add(tnode);
} List<TreeNode> nodelist = new List<TreeNode>();
/// <summary>
///返回选中节点下的子节点名字集合
/// </summary>
/// <param name="player">控件的名字</param>
/// <param name="treeview">TreeView的名字</param>
/// <returns></returns>
private List<TreeNode> createTreeNode(AxDS3DVIAPlayerActiveXLib.AxDS3DVIAPlayerActiveX player, TreeView treeview)
{
List<string> childlist = new List<string>();
string childname = treeview.SelectedNode.Text;
if (childname != null)
{
string childrenstr = player.GetAssyChild(CLitSelectionName(childname));
FillXml(childrenstr);
XDocument doc = XDocument.Load(xmlpath);
var query = from fx in doc.Descendants("CLitModifiable")
select new
{
NodeName = fx.Attribute("Name").Value
};
foreach (var item in query)
{
TreeNode node1 = new TreeNode();
node1.Text = item.NodeName;
if (!nodelist.Contains(node1))
{
nodelist.Add(node1);
}
}
}
return nodelist;
} /// <summary>
/// 准备好选择对象的字符串
/// </summary>
/// <param name="name">指定对象的名字</param>
/// <returns></returns>
static string CLitSelectionName(string name)
{
return "<CLitSelection Name='' ><CLitModifiable Name='" + name + "'/></CLitSelection>";
} /// <summary>
/// 根据点击选择的节点,查询出其下面的子节点信息
/// </summary>
/// <param name="player"></param>
/// <param name="treeview"></param>
public void TreeViewAfterSelect(AxDS3DVIAPlayerActiveXLib.AxDS3DVIAPlayerActiveX player, TreeView treeview)
{
nodelist.Clear();
nodelist = createTreeNode(player, treeview);
var parent = from fx in nodelist select fx;
treeview.SelectedNode.Nodes.Clear();
foreach (var item in parent)
{
TreeNode node = new TreeNode();
node.Text = item.Text;
if (!treeview.SelectedNode.Nodes.Contains(node))
{
treeview.SelectedNode.Nodes.Add(node);
}
}
treeview.ExpandAll();
}
}
自定义结构树设置