canvas+js实现荧光字符效果

时间:2023-03-09 15:07:54
canvas+js实现荧光字符效果

一个小玩意,代码来源于网络。

效果图如下

canvas+js实现荧光字符效果

代码如下

<html>
<head>
<style>
* {
margin: 0;
padding: 0;
} html,
body {
height: 100%;
position: relative;
width: 100%;
} body {
background: #eee;
} canvas {
background: white;
display: block;
} #c {
left: 50%;
position: absolute;
top: 50%;
transform: translate(-50%, -50%);
}
</style>
<script>
;(function(main) {
var args = {};
window.onload = function() {
main(args);
};
})(function(args) { 'use strict'; var Box = function(x, y, w, h, s) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.s = s;
this.a = Math.random() * Math.PI * 2;
this.hue = Math.random() * 360;
}; Box.prototype = {
constructor: Box,
update: function() {
this.a += Math.random() * 0.5 - 0.25;
this.x += Math.cos(this.a) * this.s;
this.y += Math.sin(this.a) * this.s;
this.hue += 5;
if(this.x > WIDTH) this.x = 0;
else if(this.x < 0) this.x = WIDTH;
if(this.y > HEIGHT) this.y = 0;
else if(this.y < 0) this.y = HEIGHT;
},
render: function(ctx) {
ctx.save();
ctx.fillStyle = 'hsla(' + this.hue + ', 100%, 50%, 1)';
ctx.translate(this.x, this.y);
ctx.rotate(this.a);
ctx.fillRect(-this.w, -this.h / 2, this.w, this.h);
ctx.restore();
}
}; var Circle = function(x, y, tx, ty, r) {
this.x = x;
this.y = y;
this.ox = x;
this.oy = y;
this.tx = tx;
this.ty = ty;
this.lx = x;
this.ly = y;
this.r = r;
this.br = r;
this.a = Math.random() * Math.PI * 2;
this.sx = Math.random() * 0.5;
this.sy = Math.random() * 0.5;
this.o = Math.random() * 1;
this.delay = Math.random() * 200;
this.delayCtr = 0;
this.hue = Math.random() * 360;
}; Circle.prototype = {
constructor: Circle,
update: function() { if(this.delayCtr < this.delay) {
this.delayCtr++;
return;
} this.hue += 1;
this.a += 0.1; this.lx = this.x;
this.ly = this.y; if(!clickToggle) {
this.x += (this.tx - this.x) * this.sx;
this.y += (this.ty - this.y) * this.sy;
} else {
this.x += (this.ox - this.x) * this.sx;
this.y += (this.oy - this.y) * this.sy;
} this.r = this.br + Math.cos(this.a) * (this.br * 0.5);
},
render: function(ctx) { ctx.save();
ctx.globalAlpha = this.o;
ctx.fillStyle = 'hsla(' + this.hue + ', 100%, 50%, 1)';
ctx.translate(this.x, this.y);
ctx.beginPath();
ctx.arc(0, 0, this.r, 0, Math.PI * 2);
ctx.fill();
ctx.restore(); if(clickToggle) {
ctx.save();
ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, 50%, 1)';
ctx.beginPath();
ctx.moveTo(this.lx, this.ly);
ctx.lineTo(this.x, this.y);
ctx.stroke();
ctx.restore();
} }
}; var txtCanvas = document.createElement('canvas');
var txtCtx = txtCanvas.getContext('2d'); var c = document.getElementById('c');
var ctx = c.getContext('2d'); var WIDTH = c.width = window.innerWidth;
var HEIGHT = c.height = window.innerHeight;
var imgData = null;
var idx = null;
var skip = 4;
var circles = [];
var circle = null;
var a = null;
var clickToggle = false;
var boxList = [];
var box = null; txtCanvas.width = WIDTH;
txtCanvas.height = HEIGHT; txtCtx.font = 'bold 70px Sans-serif';
txtCtx.textAlign = 'center';
txtCtx.baseline = 'middle';
txtCtx.fillText('I L O V E U', WIDTH / 2, HEIGHT / 2); ctx.font = 'bold 12px Monospace';
ctx.textAlign = 'center';
ctx.baseline = 'middle'; imgData = txtCtx.getImageData(0, 0, WIDTH, HEIGHT).data; for(var y = 0; y < HEIGHT; y += skip) {
for(var x = 0; x < WIDTH; x += skip) {
idx = (x + y * WIDTH) * 4 - 1;
if(imgData[idx] > 0) {
a = Math.PI * 2 * Math.random();
circle = new Circle(
WIDTH / 2 + Math.cos(a) * WIDTH,
HEIGHT / 2 + Math.sin(a) * WIDTH,
x,
y,
Math.random() * 4
);
circles.push(circle);
}
}
} for(var b = 0; b < 10; b++) {
box = new Box(
WIDTH * Math.random(),
HEIGHT * Math.random(),
5,
2,
5 + Math.random() * 5
);
boxList.push(box);
} c.addEventListener('click', function(e) {
clickToggle = !clickToggle;
}); requestAnimationFrame(function loop() {
requestAnimationFrame(loop); ctx.globalCompositeOperation = 'source-over';
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
ctx.fillRect(0, 0, WIDTH, HEIGHT); ctx.fillStyle = 'white';
ctx.fillText('CLICK TO TOGGLE', WIDTH / 2, HEIGHT / 2 + 100); ctx.globalCompositeOperation = 'lighter'; for(var i = 0, len = circles.length; i < len; i++) {
circle = circles[i];
circle.update();
circle.render(ctx);
} for(var j = 0; j < boxList.length; j++) {
box = boxList[j];
box.update();
box.render(ctx);
} }); });
</script>
</head>
<body>
<canvas id="c"></canvas>
</body>
</html>

  可直接复制代码保存为html文件,打开查看效果