Quick Cocos2dx 与 EnterFrame事件

时间:2023-03-09 01:43:00
Quick Cocos2dx 与 EnterFrame事件

利用EnterFrame做出行走的效果,效果图如下:

Quick Cocos2dx 与 EnterFrame事件

具体操作:

1 给self多加一个bg1用作与bg无限循环换位

2 在AnotherScene:onEnter方法里面新增onEnterFrame的排成

3 写了一个简单的onEnterFrame方法用作每帧去更新

完整代码如下:

 local AnotherScene = class("AnotherScene", function()
return display.newScene("AnotherScene")
end) function AnotherScene:ctor()
self.speed = ;
self.curBehaviorId = ;
self.layer = display.newLayer()
self:addChild(self.layer)
self.layer:setTouchEnabled(true)
self.behaviors = {"anim_walk","anim_eat","anim_placeladder","anim_idle","anim_ladderwalk","anim_laddereat","anim_death"};
self.bg = display.newSprite("battle.png",display.cx, display.cy)
self.bg1 = display.newSprite("battle.png",display.cx+self.bg:getContentSize().width, display.cy)
self.layer:addChild(self.bg)
self.layer:addChild(self.bg1)
end function AnotherScene:onTouch(event, x, y)
print("Touched at %d %d",x,y)
self.curBehaviorId = self.curBehaviorId + ;
if self.curBehaviorId > #self.behaviors then
self.curBehaviorId = ;
end
print("Now playing ", self.curBehaviorId , #self.behaviors, self.behaviors[self.curBehaviorId])
self.animation:play(self.behaviors[self.curBehaviorId])
end function AnotherScene:onEnterFrame(dt)
local tempX = self.bg:getPositionX();
local tempW = self.bg:getContentSize().width;
tempX = tempX - self.speed;
if tempX <= display.cx - tempW then
self.bg:setPositionX(display.cx + tempW)
else
self.bg:setPositionX(tempX)
end tempX = self.bg1:getPositionX();
tempW = self.bg1:getContentSize().width;
tempX = tempX - self.speed;
if tempX <= display.cx - tempW then
self.bg1:setPositionX(display.cx + tempW)
else
self.bg1:setPositionX(tempX)
end
end function AnotherScene:onEnter()
ui.newTTFLabel({text = "Yo! Yo! Check Out!", size = , align = ui.TEXT_ALIGN_CENTER})
:pos(display.cx, display.cy)
:addTo(self.layer) local manager = CCArmatureDataManager:sharedArmatureDataManager()
manager:addArmatureFileInfo("Zombie.png","Zombie.plist","Zombie.xml")
local zombie = CCNodeExtend.extend(CCArmature:create("Zombie_ladder"))
zombie:connectMovementEventSignal(function(__evtType, __moveId)
echoInfo("movement, evtType: %d, moveId: %s", __evtType, __moveId)
end)
self.animation = zombie:getAnimation()
self.animation:setAnimationScale(0.5)
self.animation:play("anim_walk")
zombie:setPosition(display.cx, display.cy)
zombie:setScaleX(-)
self.layer:addChild(zombie)
self.layer:addTouchEventListener(function(event,x,y)
return self:onTouch(event, x,y)
end)
self.layer:setTouchEnabled(true)
self:scheduleUpdate(function(dt)
self:onEnterFrame(dt)
end)
end
return AnotherScene

也可以去我的git里面下载源代码和资源:https://github.com/AdoBeatTheWorld/waytomobile

game003即为当前的项目,问我为啥没有把项目分出来,我只能说我.....很.....懒。