Masonry布局框架的使用

时间:2023-03-10 04:28:39
Masonry布局框架的使用

Masonry是一个轻量级的布局框架 拥有自己的描述语法 采用更优雅的链式语法封装自动布局 简洁明了 并具有高可读性。比我们使用自动布局,繁琐的约束条件,好用多了。下面我们来学学masonry的使用方法。

首先我们要下载Masonry源码。源码地址如下:

https://github.com/Masonry/Masonry

将源码下载下来后,可以直接编译过使用的。

然后将源码中的Masonry和Headers目录下的文件拷贝到我们的工程中,并添加进项目中。并在项目的编译设置中的header search paths 选项中增加$(SRCROOT)/Headers 和$(SRCROOT)/Masonry

然后在我们的项目预编译文件中增加

#import "Masonry.h"

然后我们就可以使用masonry的语句来设置我们的界面了。下面我们开始吧。

Masonry 支持的常用属性如下:

@property (nonatomic, strong, readonly) MASConstraint *left;

@property (nonatomic, strong, readonly) MASConstraint *top;

@property (nonatomic, strong, readonly) MASConstraint *right;

@property (nonatomic, strong, readonly) MASConstraint *bottom;

@property (nonatomic, strong, readonly) MASConstraint *leading;

@property (nonatomic, strong, readonly) MASConstraint *trailing;

@property (nonatomic, strong, readonly) MASConstraint *width;

@property (nonatomic, strong, readonly) MASConstraint *height;

@property (nonatomic, strong, readonly) MASConstraint *centerX;

@property (nonatomic, strong, readonly) MASConstraint *centerY;

@property (nonatomic, strong, readonly) MASConstraint *baseline;

·       首先在Masonry中能够添加autolayout约束有三个函数

  • - (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *make))block;

  • - (NSArray *)mas_updateConstraints:(void(^)(MASConstraintMaker *make))block;

  • - (NSArray *)mas_remakeConstraints:(void(^)(MASConstraintMaker *make))block;

  • mas_makeConstraints 只负责新增约束 Autolayout不能同时存在两条针对于同一对象的约束 否则会报错

  • mas_updateConstraints 针对上面的情况 会更新在block中出现的约束 不会导致出现两个相同约束的情况

  • mas_remakeConstraints 则会清除之前的所有约束 仅保留最新的约束

  • 三种函数善加利用 就可以应对各种情况了

一个小例子:

//从此以后基本可以抛弃CGRectMake了

UIView *sv = [UIView new];

//在做autoLayout之前 一定要先将view添加到superview上 否则会报错

[self.view addSubview:sv];

//mas_makeConstraints就是Masonry的autolayout添加函数 将所需的约束添加到block中行了

[sv mas_makeConstraints:^(MASConstraintMaker *make) {

//将sv居中(很容易理解吧?)

make.center.equalTo(ws.view);

//将size设置成(300,300)

make.size.mas_equalTo(CGSizeMake(300, 300));

}];

equalTo 和 mas_equalTo的区别在哪里呢? 其实 mas_equalTo是一个MACRO,比较的是值,equalTo比较的是view。

小例子二:

UIView *sv1 = [UIView new];

sv1.backgroundColor = [UIColor redColor];

[sv addSubview:sv1];

[sv1 mas_makeConstraints:^(MASConstraintMaker *make) {

make.edges.equalTo(sv).with.insets(UIEdgeInsetsMake(10, 10, 10, 10));

}];

UIView *sv2 = [UIView new];

UIView *sv3 = [UIView new];

sv2.backgroundColor = [UIColor greenColor];

sv3.backgroundColor = [UIColor blueColor];

[sv addSubview:sv2];

[sv addSubview:sv3];

int padding1 = 10;

[sv2 mas_makeConstraints:^(MASConstraintMaker *make) {

make.centerY.mas_equalTo(sv.mas_centerY);

make.left.equalTo(sv.mas_left).with.offset(padding1);

make.right.equalTo(sv3.mas_left).with.offset(-padding1);

make.height.mas_equalTo(@150);

make.width.equalTo(sv3);

}];

[sv3 mas_makeConstraints:^(MASConstraintMaker *make) {

make.centerY.mas_equalTo(sv.mas_centerY);

make.left.equalTo(sv2.mas_right).with.offset(padding1);

make.right.equalTo(sv.mas_right).with.offset(-padding1);

make.height.mas_equalTo(@150);

make.width.equalTo(sv2);

}];

例子三:

[self.mobileView mas_makeConstraints:^(MASConstraintMaker *make){

make.left.equalTo(self.view.mas_left).with.offset(0);

make.right.equalTo(self.view.mas_right).with.offset(0);

make.top.equalTo(self.view.mas_top).with.offset(MobileView_To_Top);

make.height.mas_equalTo(@Height_of_MobileView);

make.width.equalTo(self.view);

}];

[self.tipLabel mas_makeConstraints:^(MASConstraintMaker *make){

make.left.equalTo(self.view.mas_left).with.offset(0);

make.right.equalTo(self.view.mas_right).with.offset(0);

make.top.equalTo(self.view.mas_top).with.offset(Tiplabel_To_Top);

make.height.mas_equalTo(@Height_of_TipLabel);

make.width.equalTo(self.view);

}];

[self.nextButton mas_makeConstraints:^(MASConstraintMaker *make){

make.left.equalTo(self.view.mas_left).with.offset(NextButton_To_Left);

make.right.equalTo(self.view.mas_right).with.offset(-NextButton_To_Left);

make.top.equalTo(self.view.mas_top).with.offset(NextButton_To_Top);

make.height.mas_equalTo(@Height_of_NextButton);

}];

注意在xib或者storyboard中使用masonry框架相关方法的时候要将use Auto layout选项去掉,否则会不起作用。