swift之水纹动画

时间:2023-03-09 19:25:17
swift之水纹动画

import UIKit

class CVLayerView: UIView {

var pulseLayer : CAShapeLayer!  //定义图层

override init(frame: CGRect) {

super.init(frame: frame)

let width = self.bounds.size.width

// 动画图层

pulseLayer = CAShapeLayer()

pulseLayer.bounds = CGRect(x: 0, y: 0, width: width, height: width)

pulseLayer.position = CGPoint(x: width/2, y: width/2)

pulseLayer.backgroundColor = UIColor.clear.cgColor

// 用BezierPath画一个原型

pulseLayer.path = UIBezierPath(ovalIn: pulseLayer.bounds).cgPath

// 脉冲效果的颜色  (注释*1)

pulseLayer.fillColor = UIColor.init(r: 213, g: 54, b: 13).cgColor

pulseLayer.opacity = 0.0

// 关键代码

let replicatorLayer = CAReplicatorLayer()

replicatorLayer.bounds = CGRect(x: 0, y: 0, width: width, height: width)

replicatorLayer.position = CGPoint(x: width/2, y: width/2)

replicatorLayer.instanceCount = 3  // 三个复制图层

replicatorLayer.instanceDelay = 1  // 频率

replicatorLayer.addSublayer(pulseLayer)

self.layer.addSublayer(replicatorLayer)

self.layer.insertSublayer(replicatorLayer, at: 0)

}

func starAnimation() {

// 透明

let opacityAnimation = CABasicAnimation(keyPath: "opacity")

opacityAnimation.fromValue = 1.0  // 起始值

opacityAnimation.toValue = 0     // 结束值

// 扩散动画

let scaleAnimation = CABasicAnimation(keyPath: "transform")

let t = CATransform3DIdentity

scaleAnimation.fromValue = NSValue(caTransform3D: CATransform3DScale(t, 0.0, 0.0, 0.0))

scaleAnimation.toValue = NSValue(caTransform3D: CATransform3DScale(t, 1.0, 1.0, 0.0))

// 给CAShapeLayer添加组合动画

let groupAnimation = CAAnimationGroup()

groupAnimation.animations = [opacityAnimation,scaleAnimation]

groupAnimation.duration = 3   //持续时间

groupAnimation.autoreverses = false //循环效果

groupAnimation.repeatCount = HUGE

groupAnimation.isRemovedOnCompletion = false

pulseLayer.add(groupAnimation, forKey: nil)

}

required init?(coder aDecoder: NSCoder) {

super.init(coder: aDecoder)

}

}

使用方法

let waveView = CVLayerView(frame: CGRect(x: margin*CGFloat(index)*2+margin/2, y: 10, width: margin, height: margin))

waveView.center = button.center

// 因为我的VC是XIB  所以将图层添加在到按钮之下 一般用法就直接addSubview就可以了

//                self.insertSubview(waveView, belowSubview: button)

self.addSubview(waveView)

waveView.starAnimation()  // 开始动画