cocos2d-x 读取 json 文件并用 jsoncpp 做解析

时间:2023-03-08 20:45:02
cocos2d-x 读取 json 文件并用 jsoncpp 做解析

一码胜万言(请看注释)

CclUtil.h

//
// CclUtil.h
// PracticeDemo
//
// Created by kodeyang on 8/1/13.
//
// #ifndef __Practice_Demo__CclUtil__
#define __Practice_Demo__CclUtil__ #include "cocos2d.h"
#include <string> using namespace cocos2d;
using namespace std; /**
* cocos2d-x 读取 Json 文件并做解析
* 依赖 jsoncpp 库。
* 注意,cocos2d-x 的 extension 中包含了另一个 json.h 头文件,
* 而 jsoncpp 所要引入的头文件也是 json.h,这就导致如果不做改名处理的话编译将很难通过,
* 我也是在将 jsoncpp 库的头文件 json.h 改成 jsoncpp.h 之后才解决编译问题的。
* 最后,不要忘记在 Header Search Paths 中将 jsoncpp 库所处的目录加上。
*/
void parse(CCLayer* in_pLyr, const char* in_pArrCharCclName); #endif /* defined(__Practice_Demo__CclUtil__) */

CclUtil.cpp

//
// CclUtil.cpp
// PracticeDemo
//
// Created by kodeyang on 8/1/13.
//
// #include "CclUtil.h"
#include "Jsoncpp.h" void parse(CCLayer* in_pLyr, const char* in_pArrCharCclName) {
CCFileUtils* t_pFileUtils = CCFileUtils::sharedFileUtils(); string t_oStrFullPath = t_pFileUtils->fullPathForFilename(in_pArrCharCclName); unsigned char* t_pArrCharBuffer = NULL;
unsigned long t_lBufferSize = 0; t_pArrCharBuffer = t_pFileUtils->getFileData(t_oStrFullPath.c_str(), "r", &t_lBufferSize);
printf("%ld", t_lBufferSize); string t_oStrContent((char*)t_pArrCharBuffer, t_lBufferSize);
printf("读取文件的内容为:%s", t_oStrContent.c_str()); Json::Value t_oValueSprites;
Json::Reader t_oReader;
t_oReader.parse(t_oStrContent, t_oValueSprites); for (int i = 0; i < t_oValueSprites.size(); i ++) {
Json::Value tmp_oValueSprite = t_oValueSprites[i]; string tmp_oStrName = tmp_oValueSprite["image"].asString();
printf("精灵所使用的图片名称为 %s\n", tmp_oStrName.c_str());
CCSprite* sprite = CCSprite::create(tmp_oStrName.c_str()); float x = tmp_oValueSprite["x"].asDouble();
float y = tmp_oValueSprite["y"].asDouble();
sprite->setPosition(ccp(x, y)); in_pLyr->addChild(sprite);
} if (t_pArrCharBuffer) {
delete [] t_pArrCharBuffer;
t_pArrCharBuffer = NULL;
}
}

QuickLayer.h

//
// QuickLayer.h
// TestSocket
//
// Created by kodeyang on 7/18/13.
//
// #ifndef TestSocket_QuickLayer_h
#define TestSocket_QuickLayer_h #include "cocos2d.h" using namespace cocos2d; class QuickLayer : public CCLayer {
public: static CCScene* scene(); CREATE_FUNC(QuickLayer); virtual bool init(); private: }; #endif

QuickLayer.cpp

//
// QuickLayer.cpp
// TestSocket
//
// Created by kodeyang on 7/18/13.
//
// #include "QuickLayer.h"
#include "CclUtil.h" CCScene* QuickLayer::scene() {
// 'scene' is an autorelease object
CCScene* scene = CCScene::create(); // 'layer' is an autorelease object
QuickLayer* layer = QuickLayer::create(); // add layer as a child to scene
scene->addChild(layer); // return the scene
return scene;
} // on "init" you need to initialize your instance
bool QuickLayer::init() { if (!CCLayer::init()) {
return false;
} parse(this, "project.ccl"); return true;
}

project.ccl

[
{
"available": true,
"clickable": false,
"desc": "描述...",
"height": 480,
"image": "bg.png",
"visible": true,
"width": 320,
"x": 160,
"y": 240,
"zorder": -999
},
{
"available": true,
"clickable": true,
"desc": "描述...",
"height": 30,
"image": "btn_ok.png",
"visible": true,
"width": 50,
"x": 155,
"y": 414,
"zorder": 1
},
{
"available": true,
"clickable": true,
"desc": "描述...",
"height": 40,
"image": "btn_options.png",
"visible": true,
"width": 80,
"x": 151,
"y": 140,
"zorder": 2
}
]