THREE.js代码备份——canvas_lines(随机点、画线)

时间:2023-03-10 07:49:04
THREE.js代码备份——canvas_lines(随机点、画线)
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js canvas - lines - random</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
} a {
color:#0078ff;
}
</style>
</head>
<body> <script src="../build/three.js"></script> <script src="js/renderers/Projector.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script> <script> var mouseX = 0, mouseY = 0, windowHalfX = window.innerWidth / 2,
windowHalfY = window.innerHeight / 2, SEPARATION = 200,
AMOUNTX = 10,
AMOUNTY = 10, camera, scene, renderer; init();
animate(); function init() { var container, separation = 100, amountX = 50, amountY = 50,
particles, particle; container = document.createElement('div');
document.body.appendChild(container); camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 100; scene = new THREE.Scene(); renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement ); // particles var PI2 = Math.PI * 2;
var material = new THREE.SpriteCanvasMaterial( { color: 0x99ff99, //点的颜色
program: function ( context ) { context.beginPath();
context.arc( 0, 0, 0.5, 0, PI2, true ); //x,y,半径,startAngle,endAngle,anticlockwise
context.fill(); } } ); var geometry = new THREE.Geometry(); for ( var i = 0; i < 100; i ++ ) { particle = new THREE.Sprite( material );
particle.position.x = Math.random()*2 - 1; //应该是在1-65535之间取值,再x2
particle.position.y = Math.random() *2 - 1;
particle.position.z = Math.random() *2 - 1;
particle.position.normalize();
particle.position.multiplyScalar( Math.random() * 10 + 450 );//在原有的基础上扩大这么多倍(10以内的随机数+450)
particle.scale.x = particle.scale.y = 10;
scene.add( particle ); geometry.vertices.push( particle.position ); } // lines var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.5 } ) );//颜色,不透明度
scene.add( line ); document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false ); //触屏设备
document.addEventListener( 'touchmove', onDocumentTouchMove, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function onDocumentMouseMove(event) { mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY; } function onDocumentTouchStart( event ) { if ( event.touches.length > 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY; } } function onDocumentTouchMove( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY; } } // function animate() { requestAnimationFrame( animate ); render(); } function render() { camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
camera.lookAt( scene.position ); renderer.render( scene, camera ); } </script>
</body>
</html>