WPF实现动画的几种方式及其小案例

时间:2023-03-08 20:43:45

WPF实现动画的方式:

  1. 基于计时器的动画

建立一个定时器,然后根据其频率循环调用函数或者一个事件处理函数,在这个函数中可以手工更新目标属性,直到达到最终值,这时可以停止计时器。

案例:

效果图:

WPF实现动画的几种方式及其小案例

XAML:

<Window x:Class="WpfDispatcherTimerAnimation.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfDispatcherTimerAnimation"
mc:Ignorable="d"
Title="MainWindow" Height="" Width="">
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Ellipse Name="rectangle" Height="" Width="" Fill="Aquamarine"/>
<Button Content="开启动画" Click="ButtonBase_OnClick" Height="" Width="" Grid.Row=""/>
</Grid>
</Window>

C#代码:

using System;
using System.Windows;
using System.Windows.Threading; namespace WpfDispatcherTimerAnimation
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
/// <summary>
/// 长方形减小计时器
/// </summary>
DispatcherTimer dispatcherTimerDecrease = new DispatcherTimer(); /// <summary>
/// 长方形增大计时器
/// </summary>
DispatcherTimer dispatcherTimerIncrease = new DispatcherTimer(); /// <summary>
/// 按钮点击事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
dispatcherTimerIncrease.Interval = TimeSpan.FromMilliseconds();
dispatcherTimerIncrease.Tick += dispatcherTimerIncrease_Tick;
dispatcherTimerIncrease.Start();
dispatcherTimerDecrease.Interval = TimeSpan.FromMilliseconds();
dispatcherTimerDecrease.Tick += DispatcherTimerDecrease_Tick;
} /// <summary>
/// 增加计时器事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void DispatcherTimerDecrease_Tick(object sender, EventArgs e)
{
if (rectangle.Width < || rectangle.Height < )
{
(sender as DispatcherTimer).Stop();
dispatcherTimerIncrease.Start();
}
else if (rectangle.Width >= || rectangle.Height >= )
{
rectangle.Width -= ;
rectangle.Height -= ;
}
} /// <summary>
/// 减少计时器事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void dispatcherTimerIncrease_Tick(object sender, EventArgs e)
{
if (rectangle.Width < || rectangle.Height < )
{
rectangle.Width += ;
rectangle.Height += ;
}
else if (rectangle.Width >= || rectangle.Height >= )
{
(sender as DispatcherTimer).Stop();
dispatcherTimerDecrease.Start();
}
}
}
}

2.基于桢的动画

由CompositionTarget类来完成,它提供了一个回调函数(Rendering的事件处理函数),WPF会在每次界面刷新时调用该回调函数。CompositionTarget的刷新率与窗体保持一致,因此很难人工控制动画的快慢。

案例:

效果图:

WPF实现动画的几种方式及其小案例

XAML:

<Window x:Class="Wpf基于桢的动画.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Wpf基于桢的动画"
mc:Ignorable="d"
Title="MainWindow" Height="" Width="">
<Grid >
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Ellipse Name="ellipse" Height="" Width="" Fill="Aquamarine"/>
<Button Grid.Row="" Content="开启动画" Height="" Width="" Click="ButtonBase_OnClick" />
</Grid>
</Window>

C#:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading; namespace Wpf基于桢的动画
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
} private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
CompositionTarget.Rendering+=new EventHandler(CompositionTarget_Rendering);
} private void CompositionTarget_Rendering(object sender, EventArgs e)
{
if (ellipse.Width < || ellipse.Height < )
{
ellipse.Width += ;
ellipse.Height += ;
}
else if (ellipse.Width >= || ellipse.Height >= )
{
CompositionTarget.Rendering-=new EventHandler(CompositionTarget_Rendering);
}
}
}
}

3.基于属性的动画

用一个DoubleAnimation类制定起始值(From=“”)、终点值To=“”、时间(Duration=“0:0:2.7”),以及动画结束应该(FillBehavior=”Stop”)。设置好之后该矩形调用BeginAnimation方法开始实现动画,BeginAnimation制定需要应用动画的属性和创建的DoubleAnimation。

案例:

效果图:

WPF实现动画的几种方式及其小案例

XAML:

<Window x:Class="Wpf基于属性的动画.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Wpf基于属性的动画"
mc:Ignorable="d"
Title="MainWindow" Height="" Width="">
<Grid >
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Ellipse Name="ellipse" Height="" Width="" Fill="Aquamarine"/>
<Button Grid.Row="" Content="开启动画" Height="" Width="" Click="ButtonBase_OnClick" />
</Grid>
</Window>

C#:

using System;
using System.Windows;
using System.Windows.Media.Animation;
using System.Windows.Shapes; namespace Wpf基于属性的动画
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
} private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
DoubleAnimation doubleAnimation=new DoubleAnimation();
doubleAnimation.From = ;
doubleAnimation.To = ;
doubleAnimation.Duration = TimeSpan.FromMilliseconds();
doubleAnimation.FillBehavior = FillBehavior.Stop;
ellipse.BeginAnimation(Ellipse.WidthProperty,doubleAnimation);
DoubleAnimation doubleAnimation1 = new DoubleAnimation();
doubleAnimation1.From = ;
doubleAnimation1.To = ;
doubleAnimation1.Duration = TimeSpan.FromMilliseconds();
doubleAnimation1.FillBehavior = FillBehavior.Stop;
ellipse.BeginAnimation(Ellipse.HeightProperty, doubleAnimation);
}
}
}