RedisHelper in C#

时间:2023-03-09 17:02:00
RedisHelper in C#

自己写了一个RedisHelper,现贴出来,希望各位大神能够指正和优化。

using System;
using StackExchange.Redis;
using System.Configuration; namespace Common.Redis
{
public static partial class RedisHelper
{
private static readonly string ConnectString = ConfigurationManager.ConnectionStrings["RedisConnection"].ToString();
private static Lazy<ConnectionMultiplexer> _lazyConnection;
private static readonly Object MultiplexerLock = new Object();
private static readonly IDatabase Cache; static RedisHelper()
{
var conn = CreateManager.Value;
Cache = conn.GetDatabase(); //获取实例
} private static Lazy<ConnectionMultiplexer> GetManager(string connectionString = null)
{
if (string.IsNullOrEmpty(connectionString))
{
connectionString = GetDefaultConnectionString();
} return new Lazy<ConnectionMultiplexer>(() => ConnectionMultiplexer.Connect(connectionString));
} private static Lazy<ConnectionMultiplexer> CreateManager
{
get
{
if (_lazyConnection == null)
{
lock (MultiplexerLock)
{
if (_lazyConnection != null) return _lazyConnection; _lazyConnection = GetManager();
return _lazyConnection;
}
} return _lazyConnection;
}
} public static string GetDefaultConnectionString()
{
return ConnectString;
}
}
}

使用patial 修饰符,由于Redis中的数据类型操作不少,所以把它们单独分到一个文件。核心的,可优化的主要还是上面的代码。


使用的是StackExchange.Redis Redis 客户端。

连接字符串从配置文件 application web.config读取。配置如下:

  <connectionStrings>
<add name="RedisConnection" connectionString="10.13.11.101:6379,10.13.18.191:6379,keepAlive=180,allowAdmin=True,$CLIENT=,$CLUSTER=,$CONFIG=,$ECHO=,$INFO=,$PING=" />
</connectionStrings>

由于Redis的高速读写的特性,密码是很容易被破解的,所以最好还是部署在内网环境中。

使用 Lazy<ConnectionMultiplexer> 而不是 ConnectionMultiplexer,是可以按需延迟加载。参考文件:

http://blog.sina.com.cn/s/blog_537517170102w3ib.html

真正的操作方法在下面:

using System;
using System.Collections.Generic;
using System.Linq;
using ServiceStack.Text;
using StackExchange.Redis; namespace Common.Redis
{
public partial class RedisHelper
{
public const string DefaultOrder = "desc"; #region Keys
public static bool KeyExists(string key)
{
var bResult = Cache.KeyExists(key);
return bResult;
} public static bool SetExpire(string key, DateTime datetime)
{
return Cache.KeyExpire(key, datetime);
} public static bool SetExpire(string key, int timeout = )
{
return Cache.KeyExpire(key, DateTime.Now.AddSeconds(timeout));
} public static bool Set<T>(string key, T t, int timeout = )
{
var value = JsonSerializer.SerializeToString(t);
bool bResult = Cache.StringSet(key, value);
if (timeout > )
{
Cache.KeyExpire(key, DateTime.Now.AddSeconds(timeout));
}
return bResult;
} public static bool KeyDelete(string key)
{
return Cache.KeyDelete(key);
} public static bool KeyRename(string oldKey, string newKey)
{
return Cache.KeyRename(oldKey, newKey);
}
#endregion #region Hashes
public static bool IsExist(string hashId, string key)
{
return Cache.HashExists(hashId, key);
} public static bool SetHash<T>(string hashId, string key, T t)
{
var value = JsonSerializer.SerializeToString(t);
return Cache.HashSet(hashId, key, value);
} public static bool Remove(string hashId, string key)
{
return Cache.HashDelete(hashId, key);
} public static long StringIncrement(string hashId, string key, long value = )
{
return Cache.HashIncrement(hashId, key, value);
} public static T Get<T>(string hashId, string key)
{
string value = Cache.HashGet(hashId, key);
return JsonSerializer.DeserializeFromString<T>(value);
} public static long GetHashCount(string hashId)
{
var length = Cache.HashLength(hashId);
return length;
} public static string Get(string hashId, string key)
{
string value = Cache.HashGet(hashId, key).ToString();
return value;
} public static List<T> GetAll<T>(string hashId)
{
var result = new List<T>();
var list = Cache.HashGetAll(hashId).ToList();
if (list.Count > )
{
list.ForEach(x =>
{
var value = JsonSerializer.DeserializeFromString<T>(x.Value);
result.Add(value);
});
}
return result;
} public static List<string> GetAllFields(string hashId)
{
var result = new List<string>();
var list = Cache.HashKeys(hashId).ToList();
if (list.Count > )
{
list.ForEach(x =>
{
var value = JsonSerializer.DeserializeFromString<string>(x);
result.Add(value);
});
}
return result;
}
#endregion #region Sorted Sets
public static bool SortedSetItemIsExist(string setId, string item)
{
var value = GetItemScoreFromSortedSet(setId, item);
if (value != null)
{
return true;
}
return false;
} public static bool SortedSetAdd(string setId, string item, double score, int timeout = )
{
return Cache.SortedSetAdd(setId, item, score);
} public static List<string> GetSortedSetRangeByRank(string setId, long fromRank, long toRank, string order = DefaultOrder)
{
var result = new List<string>();
var list = Cache.SortedSetRangeByRank(setId, fromRank, toRank, order == Order.Descending.ToString().ToLower() ? Order.Descending : Order.Ascending).ToList();
if (list.Any())
{
list.ForEach(x =>
{
var value = JsonSerializer.DeserializeFromString<string>(x);
result.Add(value);
});
}
return result;
} public static Dictionary<string, double> GetSortedSetRangeByRankWithScores(string setId, long fromRank, long toRank, string order = DefaultOrder)
{
var result = new Dictionary<string, double>();
var list = Cache.SortedSetRangeByRankWithScores(setId, fromRank, toRank, order == Order.Descending.ToString().ToLower() ? Order.Descending : Order.Ascending).ToList();
if (list.Any())
{
list.ForEach(x =>
{
result.Add(x.Element, x.Score);
});
}
return result;
} public static List<string> GetSortedSetRangeByValue(string setId, long minValue, long maxValue)
{
var result = new List<string>();
var list = Cache.SortedSetRangeByValue(setId, minValue, maxValue).ToList();
if (list.Any())
{
list.ForEach(x =>
{
var value = JsonSerializer.DeserializeFromString<string>(x);
result.Add(value);
});
}
return result;
} public static long GetSortedSetLength(string setId)
{
return Cache.SortedSetLength(setId);
} public static long GetSortedSetLength(string setId, double minValue, double maxValue)
{
return Cache.SortedSetLength(setId, minValue, maxValue);
} public static long? GetItemRankFromSortedSet(string setId, string item, string order = DefaultOrder)
{
return Cache.SortedSetRank(setId, item, order == Order.Descending.ToString().ToLower() ? Order.Descending : Order.Ascending);
} public static double? GetItemScoreFromSortedSet(string setId, string item)
{
return Cache.SortedSetScore(setId, item);
} public static double SetSortedSetItemIncrement(string setId, string item, double score = )
{
return Cache.SortedSetIncrement(setId, item, score);
} public static double SortedSetItemDecrement(string setId, string item, double score = -)
{
return Cache.SortedSetDecrement(setId, item, score);
} public static bool RemoveItemFromSortedSet(string setId, string item)
{
return Cache.SortedSetRemove(setId, item);
} public static long RemoveByRankFromSortedSet(string setId, long fromRank, long toRank)
{
return Cache.SortedSetRemoveRangeByRank(setId, fromRank, toRank);
} public static long RemoveByScoreFromSortedSet(string setId, double minValue, double maxValue)
{
return Cache.SortedSetRemoveRangeByScore(setId, minValue, maxValue);
} public static long RemoveByLexFromSortedSet(string setId, int minValue, int maxValue)
{
//TODO: Don't know its meaning
//return Cache.SortedSetRemoveRangeByValue(setId, minValue, maxValue);
return ;
}
#endregion #region Lists public static long AddList<T>(string listId, T t)
{
var value = JsonSerializer.SerializeToString(t);
return Cache.ListLeftPush(listId, value);
} public static List<T> GetList<T>(string listId, long start = , long stop = -)
{
var result = new List<T>();
var list = Cache.ListRange(listId, start, stop).ToList();
if (list.Count > )
{
list.ForEach(x =>
{
var value = JsonSerializer.DeserializeFromString<T>(x);
result.Add(value);
});
}
return result;
}
#endregion #region Strings public static string Get(string key)
{
string value = Cache.StringGet(key);
return value;
} public static T StringGet<T>(string key)
{
string value = Cache.StringGet(key);
return JsonSerializer.DeserializeFromString<T>(value);
} public static double StringIncrement(string key, double value)
{
return Cache.StringIncrement(key, value);
} public static long StringAppend(string key, string value)
{
return Cache.StringAppend(value, value, CommandFlags.None);
}
#endregion
}
}

ILONEY

Redis 有五种常用数据类型,由于我实际中经常使用的是Hash,List,Sorted Set,String,故只我只贴出了上面我测试有限的方法出来,各位可自行补充。

最好自己新建一个文件,这样会比较符合开放-封闭 原则。

最后附上我为了学习Redis最常访问的站点:

Redis 官网:http://redis.io/

StackExchange.Redis 的github文档:

https://github.com/StackExchange/StackExchange.Redis

* 站点:

http://*.com/search?q=Redis