device framework(设备框架)

时间:2022-12-09 10:34:11
Table A-1  Device frameworks

Name

First available

Prefixes

Description

Accelerate.framework

4.0

cblasvDSP

Contains accelerated math and DSP functions. See Accelerate Framework.

Accounts.framework

5.0

AC

Contains interfaces for managing access to a user’s system accounts. See Accounts Framework.

AddressBook.framework

2.0

AB

Contains functions for accessing the user’s contacts database directly. See Address Book Framework.

AddressBookUI.framework

2.0

AB

Contains classes for displaying the system-defined people picker and editor interfaces. See Address Book UI Framework.

AdSupport.framework

6.0

AS

Contains a class for gathering analytics. See Ad Support Framework.

AssetsLibrary.framework

4.0

AL

Contains classes for accessing the user’s photos and videos. See Assets Library Framework.

AudioToolbox.framework

2.0

AUAudio

Contains the interfaces for handling audio stream data and for playing and recording audio. See Core Audio.

AudioUnit.framework

2.0

AUAudio

Contains the interfaces for loading and using audio units. See Core Audio.

AVFoundation.framework

2.2

AV

Contains Objective-C interfaces for playing and recording audio and video. See AV Foundation Framework.

AVKit.framework

8.0

AV

Contains Objective-C interfaces for playing and recording audio and video. See AVKit Framework.

CFNetwork.framework

2.0

CF

Contains interfaces for accessing the network via Wi-Fi and cellular radios. See CFNetwork Framework.

CloudKit.framework

8.0

CK

Contains Objective-C interfaces for fetching and saving iCloud data. See CloudKit.

CoreAudio.framework

2.0

Audio

Provides the data types used throughout Core Audio. See Core Audio.

CoreAudioKit.framework

8.0

CA

Provides the data types used throughout Core Audio. See CoreAudioKit Framework.

CoreBluetooth.framework

5.0

CB

Provides access to low-power Bluetooth hardware. See Core Bluetooth Framework.

CoreData.framework

3.0

NS

Contains interfaces for managing your application’s data model. See Core Data Framework.

CoreFoundation.framework

2.0

CF

Provides fundamental software services, including abstractions for common data types, string utilities, collection utilities, resource management, and preferences. See Core Foundation Framework.

CoreGraphics.framework

2.0

CG

Contains the interfaces for Quartz 2D. See Core Graphics Framework.

CoreImage.framework

5.0

CI

Contains interfaces for manipulating video and still images. See Core Image Framework.

CoreLocation.framework

2.0

CL

Contains the interfaces for determining a user’s location. See Core Location Framework.

CoreMedia.framework

4.0

CM

Contains low-level routines for manipulating audio and video. See Core Media Framework.

CoreMIDI.framework

4.2

MIDI

Contains low-level routines for handling MIDI data. See Core Audio.

CoreMotion.framework

4.0

CM

Contains interfaces for accessing accelerometer and gyro data. See Core Motion Framework.

CoreTelephony.framework

4.0

CT

Contains routines for accessing telephony-related information. See Core Telephony Framework.

CoreText.framework

3.2

CT

Contains a text layout and rendering engine. See Core Text Framework.

CoreVideo.framework

4.0

CV

Contains low-level routines for managing memory for video frames.

EventKit.framework

4.0

EK

Contains interfaces for accessing a user’s calendar event data. See EventKit Framework.

EventKitUI.framework

4.0

EK

Contains classes for displaying the standard system calendar interfaces. See EventKit UI Framework.

ExternalAccessory.framework

3.0

EA

Contains interfaces for communicating with attached hardware accessories. See External Accessory Framework.

Foundation.framework

2.0

NS

Contains interfaces for managing strings, collections, and other low-level data types. See Foundation Framework.

GameController.framework

7.0

GC

Contains interfaces for communicating with game-related hardware. See Game Controller Framework.

GameKit.framework

3.0

GK

Contains interfaces for managing peer-to-peer connectivity. See GameKit Framework.

GLKit.framework

5.0

GLK

Contains Objective-C utility classes for building complex OpenGL ES applications. See GLKit Framework.

GSS.framework

5.0

gss

Provides a standard set of security-related services.

HealthKit.framework

8.0

HK

Provides a way to store health-related information for the user. See HealthKit Framework.

HomeKit.framework

8.0

HM

Provides services for communicating with integrated household devices. See HomeKit Framework.

iAd.framework

4.0

AD

Contains classes for displaying advertisements in your application. See iAd Framework.

ImageIO.framework

4.0

CG

Contains classes for reading and writing image data. See Image I/O Framework.

IOKit.framework

2.0

N/A

Contains interfaces used by the device. Do not use this framework directly.

JavaScriptCore.framework

7.0

JS

Contains Objective-C wrappers for evaluating JavaScript code and parsing JSON. See JavaScript Core Framework.

LocalAuthentication.framework

8.0

LA

Provides support for authenticating the user via Touch ID. See Local Authentication Framework.

MapKit.framework

3.0

MK

Contains classes for embedding a map interface into your application and for reverse-geocoding coordinates. See MapKit Framework.

MediaAccessibility.framework

7.0

MA

Manages the presentation of closed-caption content in media files. See Media Accessibility Framework.

MediaPlayer.framework

2.0

MP

Contains interfaces for playing full-screen video. See Media Player Framework.

MediaToolbox.framework

6.0

MT

Contains interfaces for playing audio content.

MessageUI.framework

3.0

MF

Contains interfaces for composing and queuing email messages. See Message UI Framework.

Metal.framework

8.0

MTL

Provides a low-overhead graphics rendering engine for apps. See Metal Framework.

MobileCoreServices.framework

3.0

UT

Defines the uniform type identifiers (UTIs) supported by the system. See Mobile Core Services Framework.

MultipeerConnectivity.framework

7.0

MC

Provides interfaces for implementing peer-to-peer networking between devices. See Multipeer Connectivity Framework.

NetworkExtension.framework

8.0

NE

Provides interfaces for configuring and controlling VPN support. See Network Extension Framework.

NewsstandKit.framework

5.0

NK

Provides interfaces for downloading magazine and newspaper content in the background. See NewsstandKit Framework.

NotificationCenter.framework

8.0

NK

Provides interfaces for implementing notification center widgets. See Notification Center Framework.

OpenAL.framework

2.0

AL

Contains the interfaces for OpenAL, a cross-platform positional audio library. See OpenAL Framework.

OpenGLES.framework

2.0

EAGLGL

Contains the interfaces for OpenGL ES, which is an embedded version of the OpenGL cross-platform 2D and 3D graphics rendering library. See OpenGL ES Framework.

PassKit.framework

6.0

PK

Contains interfaces for creating digital passes to replace things like tickets, boarding passes, member cards, and more. See PassKit Framework.

Photos.framework

8.0

PH

Contains interfaces for accessing and manipulating photo and videos. See Photos Framework.

PhotosUI.framework

8.0

PH

Contains interfaces for creating app extensions that manipulate photo and video assets. See Photos UI Framework.

PushKit.framework

8.0

PK

Provides a way for VoIP apps to register with a device. See PushKit Framework.

QuartzCore.framework

2.0

CA

Contains the Core Animation interfaces. See Quartz Core Framework.

QuickLook.framework

4.0

QL

Contains interfaces for previewing files. See Quick Look Framework.

SafariServices.framework

7.0

SS

Supports the creation of reading list items in Safari. See Safari Services Framework.

SceneKit.framework

8.0

SCN

Provides interfaces for creating 3D graphics. See SceneKit Framework.

Security.framework

2.0

CSSMSec

Contains interfaces for managing certificates, public and private keys, and trust policies. See Security Framework.

Social.framework

6.0

SL

Contains interfaces for interacting with social media accounts. See Social Framework.

SpriteKit.framework

7.0

SK

Facilitates the creation of sprite-based animations and rendering. See SpriteKit Framework.

StoreKit.framework

3.0

SK

Contains interfaces for handling the financial transactions associated with in-app purchases. See StoreKit Framework.

SystemConfiguration.framework

2.0

SC

Contains interfaces for determining the network configuration of a device. See System Configuration Framework.

Twitter.framework

5.0

TW

Contains interfaces for sending tweets via the Twitter service. See Twitter Framework.

UIKit.framework

2.0

UI

Contains classes and methods for the iOS application user interface layer. See UIKit Framework.

VideoToolbox.framework

6.0

VT

Contains low-level routines for compressing and decompressing video frames.

WebKit.framework

8.0

WK

Provides support for integrating web content into your apps. See WebKit Framework.

device framework(设备框架)的更多相关文章

  1. 与众不同 windows phone (18) - Device(设备)之加速度传感器, 数字罗盘传感器

    原文:与众不同 windows phone (18) - Device(设备)之加速度传感器, 数字罗盘传感器 [索引页][源码下载] 与众不同 windows phone (18) - Device ...

  2. 与众不同 windows phone (21) - Device(设备)之摄像头(拍摄照片, 录制视频)

    原文:与众不同 windows phone (21) - Device(设备)之摄像头(拍摄照片, 录制视频) [索引页][源码下载] 与众不同 windows phone (21) - Device ...

  3. 与众不同 windows phone (20) - Device(设备)之位置服务(GPS 定位), FM 收音机, 麦克风, 震动器

    原文:与众不同 windows phone (20) - Device(设备)之位置服务(GPS 定位), FM 收音机, 麦克风, 震动器 [索引页][源码下载] 与众不同 windows phon ...

  4. 与众不同 windows phone (19) - Device(设备)之陀螺仪传感器, Motion API

    原文:与众不同 windows phone (19) - Device(设备)之陀螺仪传感器, Motion API [索引页][源码下载] 与众不同 windows phone (19) - Dev ...

  5. USB 3.0规范中译本第9章	设备框架

    本文为CoryXie原创译文,转载及有任何问题请联系cory.xie#gmail.com. 设备框架可以被分成三层: 最底层是总线接口层,传送和接收包. 中间层处理在总线接口和设备的各种端点之间路由数 ...

  6. Entity Framework 实体框架的形成之旅--实体数据模型 (EDM)的处理(4)

    在前面几篇关于Entity Framework 实体框架的介绍里面,已经逐步对整个框架进行了一步步的演化,以期达到统一.高效.可重用性等目的,本文继续探讨基于泛型的仓储模式实体框架方面的改进优化,使我 ...

  7. Entity Framework 实体框架的形成之旅--实体框架的开发的几个经验总结

    在前阵子,我对实体框架进行了一定的研究,然后把整个学习的过程开了一个系列,以逐步深入的方式解读实体框架的相关技术,期间每每碰到一些新的问题需要潜入研究.本文继续前面的主题介绍,着重从整体性的来总结一下 ...

  8. Entity Framework 实体框架的形成之旅--为基础类库接口增加单元测试,对基类接口进行正确性校验(10)

    本篇介绍Entity Framework 实体框架的文章已经到了第十篇了,对实体框架的各个分层以及基类的封装管理,已经臻于完善,为了方便对基类接口的正确性校验,以及方便对以后完善或扩展接口进行回归测试 ...

  9. Entity Framework 实体框架的形成之旅--几种数据库操作的代码介绍(9)

    本篇主要对常规数据操作的处理和实体框架的处理代码进行对比,以便更容易学习理解实体框架里面,对各种数据库处理技巧,本篇介绍几种数据库操作的代码,包括写入中间表操作.联合中间表获取对象集合.递归操作.设置 ...

随机推荐

  1. 深入解析PHP中的(伪)多线程与多进程

    本篇文章是对PHP中的(伪)多线程与多进程进行了详细的分析介绍,需要的朋友参考下 (伪)多线程:借助外力利用WEB服务器本身的多线程来处理,从WEB服务器多次调用我们需要实现多线程的程序.QUOTE: ...

  2. js的三种继承方式及其优缺点

    [转] 第一种,prototype的方式: //父类 function person(){ this.hair = 'black'; this.eye = 'black'; this.skin = ' ...

  3. c#中获取数组的行列个数的方法

    GetUpperBound可以获取数组的最高下标.GetLowerBound可以获取数组的最低下标.这样就可以实现对数组的遍历//定义二维数组string[,] myStrArr2=new strin ...

  4. LightOJ 1313 - Protect the Mines(凸包)

    1313 - Protect the Mines   PDF (English) Statistics Forum Time Limit: 2 second(s) Memory Limit: 32 M ...

  5. C++学习笔记之输入、输出和文件

    一.流的概念 数据从内存的一个地址移动到另一个地址称为数据流动——流操作 流操作是通过缓冲区(buffer)机制实现的. 缓冲区:内存的一块区域——用作文件与内存交换数据. 数据从文件中读出:文件 → ...

  6. Microsoft Press Free eBook

    微软的免费的电子书, 都是Microsoft Press 出版的 有以下价格方面 Windows Server(大体上都是Windows Server 2012 ) Microsoft Azure(好 ...

  7. HBase数据模型和读写原理

    Hbase的数据模型和读写原理: ​ HBase是一个开源可伸缩的分布式数据库,他根据Google Bigtable数据模型构建在hadoop的hdfs存储系统之上. ​ HBase是一个稀疏.多维度 ...

  8. easyUI datetimebox 自定义显示格式

    http://blog.csdn.net/littlewolf766/article/details/7329123 项目里需要显示自定义显示格式,比如只显示yyy,yyyy-mm,yyyy-mm-d ...

  9. 如何限制html标签input的长度

    如何限制html标签input的长度 示例: <form action="/example/html/form_action.asp" method="get&qu ...

  10. 面试题&colon;TCP协议三次握手

    一.首先了解TCP报文格式 其中必须了解的字段有: 1.源端口与目的端口:16位,标识出发送端与接收端的端口号. 2.序号:32位,也叫顺序号.seg序号,本报文段所发送的数据的第一个字节的序号,用来 ...