RabbitMQ --- Publish/Subscribe(发布/订阅)

时间:2023-03-09 09:22:28
RabbitMQ --- Publish/Subscribe(发布/订阅)

目录

RabbitMQ --- Hello Mr.Tua

RabbitMQ --- Work Queues(工作队列)

RabbitMQ --- Routing(路由)

前言

在第二篇文章中介绍了 Work Queues(工作队列),它适用于把一个消息发送给一个 Consumer 去处理的场景,也就是说每个 Consumer 都是处理不同的消息,如果某个 Consumer 挂了才会把未完成或没有处理的消息转发给其它的 Consumer 去处理。假如要把一个消息发送给多个 Consumer 去处理,也就是说每个 Consumer 都是处理相同的消息,这种场景就需要用到发布/订阅(Publish/Subscribe)模式,即 Producer 为发布者,Consumer 为订阅者。

匿名交换机(Nameless exchange)

Exchange 被称为交换机,担任中转站的职责,其工作原理是 Producer 先把消息发送给 Exchange,然后再由 Exchange 指定消息按照路由规则进入队列转发给 Consumer 去处理。在前两篇文章的示例中其实已经用到了默认的 Exchange,即匿名交换机(Nameless exchange)。

/*exchange:指定空字符串表示默认的Exchange标识 | routingKey:指定消息发送到哪个队列*/
channel.BasicPublish(exchange, routingKey, basicProperties, body)

交换机的类型(Exchange types)

Exchange 必须要知道如何处理它接收到的每个消息,是否让消息进入指定的队列?是否让消息进入多个队列?是否直接忽略消息?这些都取决于它的四种类型。

1.Direct:处理路由键。需要将一个队列绑定到 Exchange 上,只允许该消息与一个特定的路由键名称完整匹配才能被转发给队列。

/*Producer*/

//定义交换机
channel.ExchangeDeclare
(
exchange: "Tua",
type: ExchangeType.Direct//类型
); channel.BasicPublish
(
exchange: "Tua",
routingKey: "Mr.Tua",//路由键名称
basicProperties: null,
body: body
);
/*Consumer*/

//定义交换机
channel.ExchangeDeclare
(
exchange: "Tua",
type: ExchangeType.Direct
); //绑定交换机和队列,指明如何转发消息给队列
channel.QueueBind
(
queue: queueName,
exchange: "Tua",
routingKey: "Mr.Tua"//此处和生产者的路由键作比较,相同则转发消息,反之则不转发
);

2.Fanout:不处理路由键。只要将队列绑定到 Exchange 上,Producer 发送到 Exchange 的消息都会被广播到所有的队列上。

/*Producer*/

channel.ExchangeDeclare
(
exchange: "Tua",
type: ExchangeType.Fanout
); channel.BasicPublish
(
exchange: "Tua",
routingKey: string.Empty,//此处若有值则会忽略
basicProperties: null,
body: body
);
/*Consumer*/

channel.ExchangeDeclare
(
exchange: "Tua",
type: ExchangeType.Fanout
); //绑定交换机和队列,指明如何转发消息给队列
channel.QueueBind
(
queue: queueName,
exchange: "Tua",
routingKey: string.Empty//此处若有值则会忽略
);

3.Topic:将路由键和某种命名规则进行匹配,只允许匹配上的消息才能被转发给队列。符号“#”匹配一个或多个词,符号“*”匹配一个词。

/*Producer*/

channel.ExchangeDeclare
(
exchange: "Tua",
type: ExchangeType.Topic
); channel.BasicPublish
(
exchange: "Tua",
routingKey: "Mr.Tua.Tua"
basicProperties: null,
body: body
);
/*Consumer*/

channel.ExchangeDeclare
(
exchange: "Tua",
type: ExchangeType.Topic
); //绑定交换机和队列,指明如何转发消息给队列
channel.QueueBind
(
queue: queueName,
exchange: "Tua",
routingKey: "Mr.#"//符号#可以匹配上Mr.Tua.Tua,符号*只能匹配上Mr.Tua
);

4.Headers:它不依赖路由键,而是在接收方绑定队列和 Exchange 时指定键值对和发送方 headers 属性中的键值对进行匹配,键值对的值可以是任何类型,只允许匹配上的消息才能被转发给队列。匹配规则 x-match 有两种类型:all 表示所有的键值对匹配;any 表示至少有一个键值对匹配。

/*Producer*/

channel.ExchangeDeclare
(
exchange: "Tua",
type: ExchangeType.Headers
);
var headers = new Dictionary<string, object>();//定义键值对集合
headers.Add("Name", "Mr.Tua");
headers.Add("Age", );
var basicProperties = channel.CreateBasicProperties();
basicProperties.Headers = headers;//绑定消息中的headers属性值 channel.BasicPublish
(
exchange: "Tua",
routingKey: string.Empty,
basicProperties: basicProperties,
body: body
);
/*Consumer*/

channel.ExchangeDeclare
(
exchange: "Tua",
type: ExchangeType.Headers
);
var headers = new Dictionary<string, object>();//定义键值对集合
headers.Add("x-match", "any");//定义匹配规则
headers.Add("Name", "Mr.Tua.Tua");
headers.Add("Age", ); channel.QueueBind
(
queue: queueName,
exchange: "Tua",
routingKey: string.Empty,
arguments: headers//指定键值对
);

临时队列(Temporary queues)

当希望在生产者和消费者之间共享队列时,为队列命名是很重要的。如果希望接收所有最新的消息时,那么就可以不用关心队列名称了,需要一个新的空队列,而且当 Consumer 和 Rabbit 服务连接断开时需要自动删除该队列,这就是临时队列(Temporary queues)的作用。

string queueName = channel.QueueDeclare().QueueName;//创建一个随机命名的唯一非持久可以自动删除的临时队列

完整示例

现在修改上一章的代码,通过 Fanout Exchange 使两个 Consumer 接收相同的消息:

using RabbitMQ.Client;
using System;
using System.Text; namespace Producer
{
class Program
{
static void Main(string[] args)
{
var factory = new ConnectionFactory
{
HostName = "10.202.228.107",
UserName = "Tua",
Password = "Tua",
Port =
};
using (var connection = factory.CreateConnection())
{
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare
(
exchange: "Tua",
type: ExchangeType.Fanout
);
for (int m = ; m < ; m++)
{
string marks = string.Empty;
for (int n = ; n <= m; n++)
{
marks += ">";
}
string msg = "Mr.Tua" + marks + marks.Length + "s";
var body = Encoding.UTF8.GetBytes(msg);
channel.BasicPublish
(
exchange: "Tua",
routingKey: "",
basicProperties: null,
body: body
);
Console.WriteLine("Producer sent message: {0}", msg);
}
Console.ReadLine();
}
}
}
}
}

Producer

using RabbitMQ.Client;
using RabbitMQ.Client.Events;
using System;
using System.Linq;
using System.Text;
using System.Threading; namespace Consumer
{
class Program
{
static void Main(string[] args)
{
var factory = new ConnectionFactory
{
HostName = "localhost"
};
using (var connection = factory.CreateConnection())
{
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare
(
exchange: "Tua",
type: ExchangeType.Fanout
);
string queueName = channel.QueueDeclare().QueueName;
channel.QueueBind
(
queue: queueName,
exchange: "Tua",
routingKey: ""
);
var consumer = new EventingBasicConsumer(channel);
consumer.Received += (sender, e) =>
{
var body = e.Body;
var msg = Encoding.UTF8.GetString(body);
int marks = msg.ToCharArray().Where(c => c.ToString() == ">").Count();
Console.WriteLine("Consumer received message: {0}", msg);
Thread.Sleep(marks * );
Console.WriteLine("OK");
};
channel.BasicConsume
(
queue: queueName,
noAck: true,
consumer: consumer
);
Console.ReadLine();
}
}
}
}
}

Consumer

RabbitMQ --- Publish/Subscribe(发布/订阅)