适用于CSS2的各种运动的javascript运动框架

时间:2023-03-09 13:27:42
适用于CSS2的各种运动的javascript运动框架
    <script>
window.onload = function() {
//var oDiv1 = document.getElementById('box1');
//var oDiv2 = document.getElementById('box2');
// oDiv1.timer = null;
var oDiv = document.getElementsByTagName('div'); for (var i = 0; i < oDiv.length; i++) {
oDiv[i].timer = null;
oDiv[i].onmouseover = function() {
var that = this; //闭包的关系,把this传递过去
startMove(this, {'width': 205, 'height': 500},function(){
startMove(that, {'opacity': 100});
});
//alert(getStyle(this,'opacity'))
}
oDiv[i].onmouseout = function() {
var that = this;
startMove(this, {'width': 200,'height':200}, function(){
startMove(that, {'opacity': 30});
});
}
}
}
//var timer = null;
function getStyle(obj,name){          //获取样式的函数
if(obj.currentStyle){
return obj.currentStyle[name]; //这里用这种形式的原因是name是以字符串的形式传递过来的
} else{
return getComputedStyle(obj,false)[name]; //得到加上边框的总宽
}
}
//startMove(onj,{width: 200, height: 200}, fnEnd)
function startMove(obj, json, fnEnd) {
clearInterval(obj.timer);
obj.timer = setInterval(function() {
var bStop = true; //开了定时器之后设立一个假设:所有运动都停止了,那些把假设设到定时器外面的都是错误的方法
for(var attr in json){
var cur = 0;
if(attr == "opacity"){
cur = Math.round(parseFloat(getStyle(obj,attr)) * 100); //要取整
} else {
cur = parseInt(getStyle(obj,attr))
}
var speed = (json[attr] - cur) / 10; //
speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed);
if (cur !== json[attr]) { //如果某次循环的值不等于目标值,
bStop = false; //假设不成立
};
if (attr == "opacity"){
obj.style.opacity = (speed + cur)/100;
obj.style.filter = 'alpha(opacity:'+ (speed + cur) +')';
} else{
obj.style[attr] = cur + speed + 'px';
}
}
if(bStop){ //所有的假设都成立了,才关闭定时器
clearInterval(obj.timer);
if(fnEnd) fnEnd(); //如果有回调函数,则执行回掉函数
}
}, 30)
}
</script>

html代码

  <div id="box1"></div>
<div id="box2"></div>

css代码

  div {
width: 200px;
height: 200px;
background: purple;
border: 10px solid maroon;
margin-top: 10px;
opacity: 0.3;
filter: alpha(opacity: 30);
}

全手打,亲测可用,支持多物体,多属性,链式,同时运动。