贪吃蛇小游戏-----C语言实现

时间:2023-03-09 02:43:32
贪吃蛇小游戏-----C语言实现

1.分析

  众所周知,贪吃蛇游戏是一款经典的益智游戏,有PC和手机等多平台版本,既简单又耐玩。该游戏通过控制蛇头方向吃食物,从而使得蛇变得越来越长,蛇不能撞墙,也不能装到自己,否则游戏结束。玩过贪吃蛇的朋友都知道这个小游戏有一圈“墙”、还有食物以及蛇,还有吃了食物之后的分数。所以通过C语言实现贪吃蛇,可以分为以下几个模块来实现:

  a)编程实现“墙”

  b)实现随机食物的生成

  c)蛇的构建

  d)以上三部分都实现了之后,实现游戏运行的部分,包括蛇的移动、吃食物、判断是否撞墙或者撞到自己。

  e)游戏结束时的相关操作

2.具体思路

  要通过C语言实现贪吃蛇,首先就要用C语言将贪吃蛇的相关信息描述出来。C语言提供了结构体类型,我们可以用结构体描述蛇的结点(结点的横纵坐标)、运动状态、总分数、每个食物的分数等等。

  首先实现进入游戏的"welcome"界面,为了将“欢迎来到贪吃蛇游戏”打印到屏幕的中间,可以运用库函数先设置窗口的大小(system("mode con cols=100 lines=30");将窗口设置为长100,宽30),再通过库函数中的GetStdHandle函数、SetConsoleCursorPosition函数(把光标定位到我们需要的位置)将这句话打印到屏幕*。

  其次可以通过相同的方法将光标固定到我们需要的位置,用特殊字符‘■’打印实现墙(注意,‘■’在c中占用两个字符,所以在设置循环条件时要格外注意)

  接着通过编程实现蛇的移动,本文中蛇是通过单链表实现的,因此在实现蛇的移动时,如果蛇接下来走的位置(上下左右)为食物,将这个位置的用指针表示,可以将食物头插到用_psnake指针维护的蛇身中,如果接下来的位置不是食物,同样头插到蛇身中,再将蛇的最后一个结点打印时输出为空格字符,然后free最后一个节点。

3.代码如下

snake.h:

 #pragma once

 #include<Windows.h>
#include<stdio.h>
#include<time.h>
#include<stdlib.h> #define WALL "■"
#define FOOD "●" #define INIT_X 20
#define INIT_Y 18
typedef struct SnakeNode
{
int x;
int y;
struct SnakeNode *next;
}SnakeNode, *pSnakeNode; //蛇的方向
enum Diretion
{
UP,
DOWN,
LEFT,
RIGHT
}; //状态
enum GameState
{
OK,
NORMAL_END,
KILL_BY_WALL,
KILL_BY_SELF
};
//游戏结构体
typedef struct Snake
{
pSnakeNode _psnake;//维护蛇身的指针
pSnakeNode _pFood;//维护食物的位置
int _TotalScore;//总分数
int _AddScore;//增加的分数
int _SleepTime;//休眠时间
enum Direction _Dir;
enum GameStatus _Status;
}Snake, *pSnake; void GameStart(pSnake ps);
void WelcomeToGame();//欢迎界面函数
void SetPos(int x, int y);
void CreateMap();//创建地图
void InitSnake(pSnake ps);
void CreateFood(pSnake ps);//创建食物
void GameRun(pSnake ps);//运行游戏
void pause();//暂停函数 void snakmove(pSnake ps);
int NextHasFood(pSnakeNode pn, pSnakeNode pf);//判断下个结点是否为食物
void EatFood(pSnake ps,pSnakeNode pn);//吃食物
void NoFood(pSnake ps, pSnakeNode pn);//没有食物
void KillBYWALL(pSnake ps);
void KillBySelf(pSnake ps);
void GameEnd(pSnake ps);

snake.c:

 #include"snake.h"
void SetPos(int x, int y)
{
COORD pos = { };
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
pos.X = x; pos.Y = y;
SetConsoleCursorPosition(handle, pos);//把光标定位到我们需要的位置了
}
void WelcomeToGame()//欢迎界面函数
{
//设置窗口大小
system("mode con cols=100 lines=30");
SetPos(, );//分装的函数用来定位光标
printf("欢迎来到贪吃蛇小游戏\n");
SetPos(, );
system("pause");//暂停
system("cls");//清空屏幕
SetPos(, );
printf("用↑,↓,←,→来控制蛇的移动,F1为加速,F2为减速\n");
SetPos(, );
printf("加速获得分数更多\n");
SetPos(, );
system("pause");
system("cls");
} void CreateMap()
{
int i = ;
//上
for (i = ; i <= ; i += )
{
SetPos(i, );
printf(WALL);
}
//下
for (i = ; i <= ; i += )
{
SetPos(i, );
printf(WALL);
}
//左
for (i = ; i <= ; i++)
{
SetPos(, i);
printf(WALL);
}
//右
for (i = ; i <= ; i++)
{
SetPos(, i);
printf(WALL);
}
}
pSnakeNode BuyNode()
{
pSnakeNode pRet = (pSnakeNode)malloc(sizeof(SnakeNode));
if (pRet == NULL)
{
perror("BuyNode::malloc()");
exit(EXIT_FAILURE);
}
pRet->x = ;
pRet->y = ;
pRet->next = NULL;
return pRet;
}
void InitSnake(pSnake ps)
{
pSnakeNode first = BuyNode();//创建蛇头
pSnakeNode cur = NULL;
first->x = INIT_X;
first->y = INIT_Y;
int i = ;
for (i = ; i <= ; i++)
{
cur = BuyNode();//创建蛇身
cur->x = first->x + ;
cur->y = first->y;
cur->next = first;
first = cur;
}
//打印蛇
while (cur)
{
SetPos(cur->x, cur->y);
printf(FOOD);
cur = cur->next;
}
ps->_psnake = first;
} void CreateFood(pSnake ps)
{
pSnakeNode pfood = BuyNode();
pSnakeNode cur = ps->_psnake;
pfood->y = rand() % + ;
do
{
pfood->x = rand() % + ;//0-54,+2产生2-56
} while (pfood->x % != );
while (cur)
{
if (cur->x == pfood->x&&cur->y == pfood->y)
{
CreateFood(ps);
}
cur = cur->next;
}
ps->_pFood = pfood;
SetPos(pfood->x, pfood->y);
printf(FOOD);
} void GameStart(pSnake ps)
{
//打印欢迎界面
WelcomeToGame();
//创建地图,画墙
CreateMap();
//初始化蛇
InitSnake(ps);
//初始化食物
CreateFood(ps);
//游戏运行
ps->_AddScore = ;//每次增加的分数
ps->_TotalScore = ;//总分
ps->_Dir = RIGHT;//方向
ps->_SleepTime = ;//0.2秒
ps->_Status = OK;//状态
} void pause()//暂停函数
{
while ()
{
Sleep();
if (GetAsyncKeyState(VK_SPACE))
{
return;
}
}
} int NextHasFood(pSnakeNode pn, pSnakeNode pf)
{
return (pn->x == pf->x) && (pn->y == pf->y);
} void EatFood(pSnake ps, pSnakeNode pn)//吃食物
{
pSnakeNode cur = NULL;
pn->next = ps->_psnake;//头插
ps->_psnake = pn;
cur = ps->_psnake;
ps->_TotalScore += ps->_AddScore;
while (cur)
{
SetPos(cur->x, cur->y);
printf(FOOD);
cur = cur->next;
}
CreateFood(ps);
} void NoFood(pSnake ps, pSnakeNode pn)//没有食物
{
pSnakeNode cur = NULL;
pn->next = ps->_psnake;//头插
ps->_psnake = pn;
cur = ps->_psnake;
while (cur->next->next)
{
SetPos(cur->x, cur->y);
printf(FOOD);
cur = cur->next;
}
SetPos(cur->x, cur->y);
printf(FOOD);
SetPos(cur->next->x, cur->next->y);
printf(" ");
free(cur->next);
cur->next = NULL;
} void snakmove(pSnake ps)//蛇的移动
{
pSnakeNode pNextNode = BuyNode();
SetPos(, );
printf("总分:%d", ps->_TotalScore);
SetPos(, );
printf("每个食物的得分:%d ", ps->_AddScore);
//上
switch (ps->_Dir)
{
case UP:
{
pNextNode->x = ps->_psnake->x;
pNextNode->y = ps->_psnake->y - ;
if (NextHasFood(pNextNode,ps->_pFood))
{
//下一个节点是食物
EatFood(ps,pNextNode);
}
else
{
NoFood(ps,pNextNode);
}
break;
}
case DOWN:
{
pNextNode->x = ps->_psnake->x;
pNextNode->y = ps->_psnake->y + ;
if (NextHasFood(pNextNode, ps->_pFood))
{
//下一个节点是食物
EatFood(ps, pNextNode);
}
else
{
NoFood(ps, pNextNode);
}
break;
}
case LEFT:
{
pNextNode->x = ps->_psnake->x-;
pNextNode->y = ps->_psnake->y;
if (NextHasFood(pNextNode, ps->_pFood))
{
//下一个节点是食物
EatFood(ps, pNextNode);
}
else
{
NoFood(ps, pNextNode);
}
break;
}
case RIGHT:
{
pNextNode->x = ps->_psnake->x+;
pNextNode->y = ps->_psnake->y ;
if (NextHasFood(pNextNode, ps->_pFood))
{
//下一个节点是食物
EatFood(ps, pNextNode);
}
else
{
NoFood(ps, pNextNode);
}
break;
}
default:
{
break;
}
}
} void KillBYWALL(pSnake ps)
{
if ((ps->_psnake->x == ) ||
(ps->_psnake->x == ) ||
(ps->_psnake->y == ) ||
(ps->_psnake->y == ))
{
ps->_Status = KILL_BY_WALL;
}
} void KillBySelf(pSnake ps)
{
pSnakeNode tnext = ps->_psnake->next;
while (tnext)
{
if ((tnext->x == ps->_psnake->x) && (tnext->y == ps->_psnake->y))
{
ps->_Status = KILL_BY_SELF;
return;
}
tnext = tnext->next;
} }
void PrintHelpInfo()
{
SetPos(, );
printf("用↑,↓,←,→来控制蛇的移动");
SetPos(, );
printf("F1为加速,F2为减速\n");
SetPos(, );
printf("加速获得分数更多\n");
SetPos(, );
printf("按空格暂停游戏\n"); } void GameEnd(pSnake ps)
{
pSnakeNode cur = ps->_psnake;
SetPos(, );
if (ps->_Status == NORMAL_END)
{
SetPos(, );
printf("游戏正常接结束\n");
SetPos(, );
}
else if (ps->_Status == KILL_BY_SELF)
{
SetPos(, );
printf("蛇撞到自己了\n");
SetPos(, );
}
else if (ps->_Status == KILL_BY_WALL)
{
SetPos(, );
printf("撞到墙了\n");
SetPos(, );
}
while (cur)
{
pSnakeNode del = cur;
cur = cur->next;
free(del);
del = NULL;
}
ps->_psnake = NULL;
free(ps->_pFood);
ps->_pFood = NULL;
} void GameRun(pSnake ps)
{
PrintHelpInfo();
do
{
//确定方向
if (GetAsyncKeyState(VK_UP)&&(ps->_Dir!=DOWN))
{
ps->_Dir = UP;
}
else if (GetAsyncKeyState(VK_DOWN) && ps->_Dir != UP)
{
ps->_Dir = DOWN;
}
else if (GetAsyncKeyState(VK_LEFT) && ps->_Dir != RIGHT)
{
ps->_Dir = LEFT;
}
else if (GetAsyncKeyState(VK_RIGHT) && ps->_Dir != LEFT)
{
ps->_Dir = RIGHT;
}
else if (GetAsyncKeyState(VK_SPACE))
{
//暂停游戏
pause();
}
else if (GetAsyncKeyState(VK_ESCAPE))
{
//结束游戏
ps->_Status = NORMAL_END;
break;
}
else if (GetAsyncKeyState(VK_F1))
{
//加速
if (ps->_SleepTime >= )
{
ps->_SleepTime -= ;
ps->_AddScore += ;
}
}
else if (GetAsyncKeyState(VK_F2))
{
//减速
if (ps->_SleepTime <= )
{
ps->_SleepTime += ;
ps->_AddScore -= ;
}
if (ps->_SleepTime > )
{
ps->_AddScore = ;//不能一直减
}
}
Sleep(ps->_SleepTime);//睡眠
//蛇的移动
snakmove(ps);
KillBYWALL(ps);
KillBySelf(ps);
} while (ps->_Status == OK);
}

test.c:

 #include"snake.h"

 void test()
{
srand((unsigned)time(NULL));
Snake snake = { };//创建贪吃蛇
GameStart(&snake);
GameRun(&snake);
GameEnd(&snake);
} int main()
{
test();
system("pause");
return ;
}