Android OpenGL ES(六)创建实例应用OpenGLDemos程序框架 .

时间:2023-03-10 04:25:59
Android OpenGL ES(六)创建实例应用OpenGLDemos程序框架 .

有了前面关于Android OpenGL ES的介绍,可以开始创建示例程序OpenGLDemos。

使用Eclipse 创建一个Android项目

  • Project Name: OpenGLDemos
  • Build Target: Android 1.6 ( >1.5 即可)
  • Application Name: Android OpenGL ES Demos
  • Package Name: com.pstreets.opengl.demo
  • Create Activity:AndroidOpenGLDemo
创建一个OpenGLRenderer 实现 GLSurfaceView.Renderer接口:
OpenGLRenderer.java
package com.example.gltest;

import javax.microedition.khronos.opengles.GL10;

import android.opengl.EGLConfig;
import android.opengl.GLSurfaceView.Renderer;
import android.opengl.GLU; public class OpenGLRenderer implements Renderer { private final IOpenGLDemo openGLDemo;
public OpenGLRenderer(IOpenGLDemo demo){
openGLDemo=demo;
} public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// Set the background color to black ( rgba ).
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
// Enable Smooth Shading, default not really needed.
gl.glShadeModel(GL10.GL_SMOOTH);
// Depth buffer setup.
gl.glClearDepthf(1.0f);
// Enables depth testing.
gl.glEnable(GL10.GL_DEPTH_TEST);
// The type of depth testing to do.
gl.glDepthFunc(GL10.GL_LEQUAL);
// Really nice perspective calculations.
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
GL10.GL_NICEST); } public void onDrawFrame(GL10 gl) {
if(openGLDemo!=null){
openGLDemo.DrawScene(gl);
} } public void onSurfaceChanged(GL10 gl, int width, int height) {
// Sets the current view port to the new size.
gl.glViewport(, , width, height);
// Select the projection matrix
gl.glMatrixMode(GL10.GL_PROJECTION);
// Reset the projection matrix
gl.glLoadIdentity();
// Calculate the aspect ratio of the window
GLU.gluPerspective(gl, 45.0f,
(float) width / (float) height,
0.1f, 100.0f);
// Select the modelview matrix
gl.glMatrixMode(GL10.GL_MODELVIEW);
// Reset the modelview matrix
gl.glLoadIdentity();
} @Override
public void onSurfaceCreated(GL10 arg0,
javax.microedition.khronos.egl.EGLConfig arg1) {
// TODO Auto-generated method stub }
}

为简洁起见,为所有的示例定义了一个接口IOpenGLDemo,
定义在IOpenGLDemo.java

package com.example.gltest;

import javax.microedition.khronos.opengles.GL10;

public interface IOpenGLDemo {
public void DrawScene(GL10 gl); }

DrawScene 用于实际的GL绘图示例代码,其它的初始化工作基本就由GLSurfaceView 和OpenGLRenderer 完成,其中onSurfaceCreated 和 onSurfaceChanged 中的代码含义现在无需了解,后面会有具体介绍,只要知道它们是用来初始化GLSurfaceView就可以了。

最后使用一个简单的例子“Hello World”结束本篇,“Hello World” 使用红色背景刷新屏幕。

MainActivity.java

package com.example.gltest;

import javax.microedition.khronos.opengles.GL10;

import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.Window;
import android.view.WindowManager; public class MainActivity extends Activity
implements IOpenGLDemo{ /** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow()
.setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN); mGLSurfaceView = new GLSurfaceView(this);
mGLSurfaceView.setRenderer(new OpenGLRenderer(this));
setContentView(mGLSurfaceView);
} public void DrawScene(GL10 gl) {
gl.glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
// Clears the screen and depth buffer.
gl.glClear(GL10.GL_COLOR_BUFFER_BIT
| GL10.GL_DEPTH_BUFFER_BIT); } @Override
protected void onResume() {
// Ideally a game should implement
// onResume() and onPause()
// to take appropriate action when the
//activity looses focus
super.onResume();
mGLSurfaceView.onResume();
} @Override
protected void onPause() {
// Ideally a game should implement onResume()
//and onPause()
// to take appropriate action when the
//activity looses focus
super.onPause();
mGLSurfaceView.onPause();
} private GLSurfaceView mGLSurfaceView; }

结果如下:

Android OpenGL ES(六)创建实例应用OpenGLDemos程序框架 .