iOS 动画篇 (二) CAShapeLayer与CoreAnimation结合使用

时间:2023-03-08 22:51:37
iOS 动画篇 (二) CAShapeLayer与CoreAnimation结合使用

  接上一篇博客 iOS 动画篇(一) Core Animation

  CAShapeLayer是CALayer的一个子类,使用这个类能够很轻易实现曲线的动画。

  先来一个折线动画效果:

  iOS 动画篇 (二) CAShapeLayer与CoreAnimation结合使用

示例代码:

//1.生成path
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(, )];
[path addLineToPoint:CGPointMake(, )];
[path addLineToPoint:CGPointMake(, )];
[path addLineToPoint:CGPointMake(, )];
[path addLineToPoint:CGPointMake(, )];
[path addLineToPoint:CGPointMake(, )]; self.shapeLayer.path = path.CGPath; //设置animation
CABasicAnimation *strokeAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
strokeAnimation.fromValue = @;
strokeAnimation.toValue = @;
strokeAnimation.duration = .f; CABasicAnimation *lineWidthAnimation = [CABasicAnimation animationWithKeyPath:@"lineWidth"];
lineWidthAnimation.fromValue = @;
lineWidthAnimation.toValue = @;
lineWidthAnimation.duration = .f; CABasicAnimation *strokeColorAnimation = [CABasicAnimation animationWithKeyPath:@"strokeColor"];
strokeColorAnimation.fromValue = (id)([UIColor redColor].CGColor);
strokeColorAnimation.toValue = (id)([UIColor magentaColor].CGColor);
strokeColorAnimation.duration = .f; CAAnimationGroup *group = [CAAnimationGroup animation];
group.animations = @[strokeAnimation, lineWidthAnimation, strokeColorAnimation];
group.duration = .f;
group.fillMode = kCAFillModeForwards;
group.removedOnCompletion = NO;
[self.shapeLayer addAnimation:group forKey:@"groupAnimation"];

  现在介绍CAShapeLayer,CAShapeLayer几乎所有的属性都可以用来做动画,比如说path、strokeEnd、strokeStart、lineWidth等等,利用这些属性可以实现多种曲线动画。

  接下来,介绍一个CAShapeLayer与贝塞尔曲线结合的曲线动画,效果图:

  iOS 动画篇 (二) CAShapeLayer与CoreAnimation结合使用

代码:

//二次贝塞尔曲线
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(, self.shapeLayer.bounds.size.height / )];
[path addCurveToPoint:CGPointMake(self.shapeLayer.bounds.size.width, ) controlPoint1:CGPointMake(, ) controlPoint2:CGPointMake(, )];
self.shapeLayer.path = path.CGPath; //绘制动画
CABasicAnimation *strokeEndAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
strokeEndAnimation.fromValue = @0.5;
strokeEndAnimation.toValue = @;
strokeEndAnimation.duration = .f; [self.shapeLayer addAnimation:strokeEndAnimation forKey:@"strokeAnimation"]; CABasicAnimation *strokeStartAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
strokeStartAnimation.fromValue = @0.5;
strokeStartAnimation.toValue = @;
strokeStartAnimation.duration = .f; [self.shapeLayer addAnimation:strokeStartAnimation forKey:@"strokeStartAnimation"];

  再来一个看着酷一点的loading动画,效果:

iOS 动画篇 (二) CAShapeLayer与CoreAnimation结合使用

 

代码如下:

self.shapeLayer.backgroundColor = [UIColor clearColor].CGColor;
self.shapeLayer.strokeColor = [UIColor redColor].CGColor;
self.shapeLayer.fillColor = [UIColor clearColor].CGColor;
self.shapeLayer.lineWidth = .f;
UIBezierPath *storkePath = [UIBezierPath bezierPathWithOvalInRect:self.shapeLayer.bounds];
self.shapeLayer.path = storkePath.CGPath;
self.shapeLayer.strokeStart = ;
self.shapeLayer.strokeEnd = 0.1; //旋转动画
CABasicAnimation *rotateAnimaiton = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotateAnimaiton.duration = .f;
rotateAnimaiton.repeatCount = CGFLOAT_MAX;
rotateAnimaiton.removedOnCompletion = NO;
rotateAnimaiton.fillMode = kCAFillModeForwards;
rotateAnimaiton.toValue = @(M_PI * ); //stroke动画
CABasicAnimation *storkeAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
storkeAnimation.duration = .f;
storkeAnimation.repeatCount = CGFLOAT_MAX;
storkeAnimation.fillMode = kCAFillModeForwards;
storkeAnimation.removedOnCompletion = NO;
storkeAnimation.toValue = @(); CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = .f;
animationGroup.repeatCount =CGFLOAT_MAX;
animationGroup.fillMode = kCAFillModeForwards;
animationGroup.removedOnCompletion = NO;
animationGroup.animations = @[rotateAnimaiton, storkeAnimation];
animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault]; [self.shapeLayer addAnimation:animationGroup forKey:@"indicatorAnimation"];

  现在我们来看一个CAShapeLayer与mask结合的动画

  iOS 动画篇 (二) CAShapeLayer与CoreAnimation结合使用

代码:

CAShapeLayer *shapeLayer = [CAShapeLayer layer];
self.shapeLayer.mask = shapeLayer; UIBezierPath *fromPath = [UIBezierPath bezierPathWithRect:CGRectMake(, , , )];
UIBezierPath *toPath = [UIBezierPath bezierPathWithRect:CGRectMake(, , , )];
shapeLayer.path = fromPath.CGPath; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
animation.fromValue = (id)fromPath.CGPath;
animation.toValue = (id)toPath.CGPath;
animation.duration = .f;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards; [shapeLayer addAnimation:animation forKey:@"animation"];

  最后再介绍一个登录动画:

iOS 动画篇 (二) CAShapeLayer与CoreAnimation结合使用

  分析:这个登录动画一共分为三步

  1. 在button上添加一个shapeLayer,用path属性实现layer的展开动画

  2. 在展开动画结束后,为button设置一个shapeLayer的mask,利用layer的path和opacity属性实现收起按钮动画

  3. 添加一个loading动画到view上

详情见代码:

- (void)viewDidLoad {
[super viewDidLoad]; NSLog(@"一个复杂一点的登录动画");
[self.shapeLayer removeFromSuperlayer]; UIButton *startButton = ({
UIButton *btn = [UIButton buttonWithType:UIButtonTypeSystem];
btn.backgroundColor = [UIColor purpleColor];
[btn setTitle:@"start" forState:UIControlStateNormal];
btn.frame = (CGRect){{, }, {, }};
btn.center = self.view.center; [btn addTarget:self action:@selector(startAction:) forControlEvents:UIControlEventTouchUpInside];
btn;
}); [self.view addSubview:startButton]; self.startButton = startButton; } - (IBAction)startAction:(UIButton *)sender {
[self addMaskAnimation];
} - (void)addMaskAnimation
{
CAShapeLayer *shapeLayer = [CAShapeLayer new];
shapeLayer.frame = self.startButton.bounds;
shapeLayer.fillColor = [UIColor whiteColor].CGColor;
shapeLayer.strokeColor = [UIColor whiteColor].CGColor;
shapeLayer.opacity = .3f;
shapeLayer.path = [UIBezierPath bezierPathWithRect:CGRectMake(self.startButton.bounds.size.width / , , , self.startButton.bounds.size.height)].CGPath;//不初始化则无动画效果 [self.startButton.layer addSublayer:shapeLayer]; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
animation.duration = 0.5f;
animation.toValue = (__bridge id)[UIBezierPath bezierPathWithRect:self.startButton.bounds].CGPath;
animation.fillMode = kCAFillModeForwards;
animation.removedOnCompletion = NO; [shapeLayer addAnimation:animation forKey:@"shapeAnimation"]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5f * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[self addPackupAnimation];
});
} - (void)addPackupAnimation
{
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = self.startButton.bounds;
self.startButton.layer.mask = maskLayer; //path动画
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
pathAnimation.duration = 0.3f;
pathAnimation.removedOnCompletion = NO;
pathAnimation.toValue = (__bridge id)[UIBezierPath bezierPathWithArcCenter:CGPointMake(self.startButton.bounds.size.width / , self.startButton.bounds.size.height / ) radius: startAngle: endAngle:M_PI * clockwise:YES].CGPath;
pathAnimation.fromValue = (__bridge id)[UIBezierPath bezierPathWithArcCenter:CGPointMake(self.startButton.bounds.size.width / , self.startButton.bounds.size.height / ) radius:self.startButton.bounds.size.width / startAngle: endAngle:M_PI * clockwise:YES].CGPath;
pathAnimation.fillMode = kCAFillModeForwards; //透明度动画
CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
opacityAnimation.duration = 0.3f;
opacityAnimation.toValue = @();
opacityAnimation.fromValue = @();
opacityAnimation.removedOnCompletion = YES;
opacityAnimation.fillMode = kCAFillModeForwards; CAAnimationGroup *group = [CAAnimationGroup new];
group.animations = @[pathAnimation];
group.removedOnCompletion = NO;
group.fillMode = kCAFillModeForwards;
group.duration = pathAnimation.duration; [maskLayer addAnimation:group forKey:@"packupAnimation"]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
self.startButton.hidden = YES;
[self addLoadingAnimation]; });
} - (void)addLoadingAnimation
{
CAShapeLayer *shapeLayer = ({
CAShapeLayer *layer = [CAShapeLayer layer];
layer.position = self.view.center;
layer.bounds = CGRectMake(, , , );
layer.backgroundColor = [UIColor clearColor].CGColor;
layer.strokeColor = [UIColor redColor].CGColor;
layer.fillColor = [UIColor clearColor].CGColor;
layer.lineWidth = .f;
UIBezierPath *storkePath = [UIBezierPath bezierPathWithOvalInRect:layer.bounds];
layer.path = storkePath.CGPath;
layer.strokeStart = ;
layer.strokeEnd = 0.1; layer;
}); [self.view.layer addSublayer:shapeLayer]; //旋转动画
CABasicAnimation *rotateAnimaiton = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotateAnimaiton.duration = .f;
rotateAnimaiton.repeatCount = CGFLOAT_MAX;
rotateAnimaiton.removedOnCompletion = NO;
rotateAnimaiton.fillMode = kCAFillModeForwards;
rotateAnimaiton.toValue = @(M_PI * ); //stroke动画
CABasicAnimation *storkeAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
storkeAnimation.duration = .f;
storkeAnimation.repeatCount = CGFLOAT_MAX;
storkeAnimation.fillMode = kCAFillModeForwards;
storkeAnimation.removedOnCompletion = NO;
storkeAnimation.toValue = @(); CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = .f;
animationGroup.repeatCount =CGFLOAT_MAX;
animationGroup.fillMode = kCAFillModeForwards;
animationGroup.removedOnCompletion = NO;
animationGroup.animations = @[rotateAnimaiton, storkeAnimation];
animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault]; [shapeLayer addAnimation:animationGroup forKey:@"indicatorAnimation"];
}

  核心动画就介绍到这,你可以在这里查看demo。

  个人原创,转载请注明出处 http://www.cnblogs.com/pretty-guy/p/8268745.html

  下一篇博客打算介绍利用CADisplayLink与CoreGraphics结合实现动画