Vector3.Dot 判断方位

时间:2022-01-03 15:43:39

判断方位

假设空间中有这几个坐标,判断一个物体在另一个物体的左边还是右边,前后还是后面

物体空间图

假如以C为中心,判断L是在它的左边还是右边

Vector3.Dot 判断方位Vector3.Dot 判断方位

判断方法

using UnityEngine;
using System.Collections; public class GetDirection : MonoBehaviour
{
public Transform cubeF;
public Transform cubeB;
public Transform cubeL;
public Transform cubeR;
public Transform cubeC; void Update ()
{
Vector3 forward = transform.TransformDirection (Vector3.forward);
Vector3 toOther = cubeB.position - transform.position;
if (Vector3.Dot (forward, toOther) < 0) {
print ("The other transform is behind me !");
} else {
print ("The other transform is ahead me !");
} Vector3 left = transform.TransformDirection (Vector3.right);
Vector3 toOtherL = cubeL.position - transform.position;
if (Vector3.Dot (left, toOtherL) < 0) {
print ("The other transform is left me !");
} else {
print ("The other transform is right me !");
}
} }

改变位置测试

运行拖动物体在cubeC的不同位置

Vector3.Dot 判断方位Vector3.Dot 判断方位